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Searched refs:IsVisible (Results 1 – 20 of 20) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp184 if ( m_SkeletalModel->IsVisible() ) in SwapVisible()
205 SmModel::IsVisible() in IsVisible() function in __anon0ab8b7d40111::SmModel
208 return m_SkeletalModel->IsVisible(); in IsVisible()
298 if ( !this->IsVisible() ) return; in SetAnimationFrame()
333 if ( !this->IsVisible() ) return ret; in AddAnimationFrame()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Drawer.cpp42 pLayout->GetRootPane()->IsVisible() == false ) return; in Draw()
55 if ( pPane->IsVisible() ) in Draw()
Dlyt_Pane.cpp570 if (! IsVisible() && ! drawInfo.IsInvisiblePaneCalculateMtx()) in CalculateMtx()
696 if (! IsVisible()) in Draw()
740 if ( IsVisible() in Animate()
764 if ( IsVisible() in AnimateSelf()
Dlyt_DrawerUniform.cpp385 if ( child->IsVisible() ) in MakeUniformData()
Dlyt_Util.cpp124 if (! pPane->IsVisible()) in FindHitPane()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Model.h173 bool IsVisible(const nw::gfx::Model* model) in IsVisible() function
175 return model->IsVisible() && model->IsEnabledResults(SceneNode::FLAG_IS_VISIBLE); in IsVisible()
555 bool IsVisible() const { return m_Visible; } in IsVisible() function
572 return mesh.IsVisible(); in IsMeshVisible()
579 return visibility.IsVisible() && mesh.IsVisible(); in IsMeshVisible()
646 SetVisible(ResStaticCast<ResModel>(resource).IsVisible()); in Model()
Dgfx_ISceneUpdater.h65 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function
Dgfx_SceneUpdateHelper.h93 if (!m_IsVisibleModel->IsVisible(model)) { return; } in operator()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmModel.h74 bool IsVisible();
DSmParticle.h92 bool IsVisible() in IsVisible() function
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp416 m_OriginalVisibility = resModel.IsVisible(); in CreateResMeshes()
430 m_MeshOriginalVisibilities.PushBackFast(m_MeshBuffers[i].IsVisible()); in CreateResMeshes()
477 … m_MeshNodeOriginalVisibilities.PushBackFast(resModel.GetMeshNodeVisibilities(i).IsVisible()); in CreateResMeshNodeVisibilities()
Dgfx_RenderContext.cpp899 if (!indexStream.IsVisible()) { continue; } in RenderPrimitive()
Dgfx_ParticleSet.cpp3024 if (!model->IsVisible() || !meshVisible) in UpdateParticles()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp568 if (!(*model)->IsVisible()) in SubmitView()
597 if ((*model)->IsVisible()) in RenderScene()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon975f14680111::IsMaterialDefaultModelFunctor
60 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon975f14680111::IsMaterialChangeModelFunctor
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp659 if (!(*model)->IsVisible()) { continue; } in SubmitView()
694 if ((*model)->IsVisible()) in RenderScene()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp616 if (!resModel.IsVisible()) { in SubmitView()
645 if ((*model)->IsVisible()) in RenderScene()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Pane.h1320 bool IsVisible() const in IsVisible() function
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon627cf2460111::IsShadowCasterModelFunctor
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon6e4271080111::IsShadowCasterModelFunctor