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Searched refs:IsPlaying (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimEventPlayer.h41 bool IsPlaying( const AnimSoundFile::EventInfo& eventInfo ) const in IsPlaying() function
Dsnd_HardwareChannel.h92 bool IsPlaying() const;
/NW4C-2.0.3/demos/Nw4cDemo/include/
Dframework.h136 bool IsPlaying() { return m_IsPalying; } in IsPlaying() function
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareChannelAX.cppi494 if ( IsPlaying() ) {
507 if ( IsPlaying() ) {
565 bool HardwareChannel::IsPlaying() const
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundImpl.cpp689 if ( m_pEventPlayers[i].IsPlaying( info ) ) in HoldEvent()
Dsnd_Voice.cpp1624 return m_pHardwareChannel[0]->IsPlaying(); in IsRun()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
Dmain.cpp457 if ( s_FrameStatus.IsPlaying() ) in CreateGfxCache()