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Searched refs:IsPlayerAvailable (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_StreamSound.cpp264 if ( ! IsPlayerAvailable() ) return false; in ReadStreamDataInfo()
270 if ( ! IsPlayerAvailable() ) return 0; in GetPlayLoopCount()
276 if ( ! IsPlayerAvailable() ) return 0; in GetPlaySamplePosition()
282 if ( ! IsPlayerAvailable() ) return 0.0f; in GetFilledBufferPercentage()
288 if ( ! IsPlayerAvailable() ) return false; in IsPrepared()
294 if ( ! IsPlayerAvailable() ) return false; in IsSuspendByLoadingDelay()
Dsnd_WaveSound.cpp220 if ( ! IsPlayerAvailable() ) return false; in ReadWaveSoundDataInfo()
226 if ( ! IsPlayerAvailable() ) return 0; in GetPlaySamplePosition()
Dsnd_SequenceSound.cpp626 if ( ! IsPlayerAvailable() ) in ReadVariable()
673 if ( ! IsPlayerAvailable() ) in ReadTrackVariable()
771 if ( ! IsPlayerAvailable() ) { in GetTick()
/NW4C-2.0.3/include/nw/snd/
Dsnd_BasicSound.h387 bool IsPlayerAvailable() const { return m_PlayerAvailableFlag; } in IsPlayerAvailable() function