Searched refs:IsPlayerAvailable (Results 1 – 4 of 4) sorted by relevance
264 if ( ! IsPlayerAvailable() ) return false; in ReadStreamDataInfo()270 if ( ! IsPlayerAvailable() ) return 0; in GetPlayLoopCount()276 if ( ! IsPlayerAvailable() ) return 0; in GetPlaySamplePosition()282 if ( ! IsPlayerAvailable() ) return 0.0f; in GetFilledBufferPercentage()288 if ( ! IsPlayerAvailable() ) return false; in IsPrepared()294 if ( ! IsPlayerAvailable() ) return false; in IsSuspendByLoadingDelay()
220 if ( ! IsPlayerAvailable() ) return false; in ReadWaveSoundDataInfo()226 if ( ! IsPlayerAvailable() ) return 0; in GetPlaySamplePosition()
626 if ( ! IsPlayerAvailable() ) in ReadVariable()673 if ( ! IsPlayerAvailable() ) in ReadTrackVariable()771 if ( ! IsPlayerAvailable() ) { in GetTick()
387 bool IsPlayerAvailable() const { return m_PlayerAvailableFlag; } in IsPlayerAvailable() function