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Searched refs:IsPlayFinished (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_BasicSoundPlayer.h72 bool IsPlayFinished() const { return m_FinishFlag; } in IsPlayFinished() function
Dsnd_HardwareChannel.h93 bool IsPlayFinished() const;
Dsnd_Voice.h146 bool IsPlayFinished() const;
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareChannelAX.cppi158 bool HardwareChannel::IsPlayFinished() const
610 if ( IsPlayFinished() )
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Voice.cpp603 if ( IsPlayFinished() ) in StopFinished()
1635 bool Voice::IsPlayFinished() const in IsPlayFinished() function in nw::snd::internal::driver::Voice
1640 return m_pHardwareChannel[0]->IsPlayFinished(); in IsPlayFinished()
Dsnd_BasicSound.cpp418 if ( m_PlayerAvailableFlag && GetBasicSoundPlayerHandle()->IsPlayFinished() ) in Update()