Searched refs:IsPlayFinished (Results 1 – 6 of 6) sorted by relevance
72 bool IsPlayFinished() const { return m_FinishFlag; } in IsPlayFinished() function
93 bool IsPlayFinished() const;
146 bool IsPlayFinished() const;
158 bool HardwareChannel::IsPlayFinished() const610 if ( IsPlayFinished() )
603 if ( IsPlayFinished() ) in StopFinished()1635 bool Voice::IsPlayFinished() const in IsPlayFinished() function in nw::snd::internal::driver::Voice1640 return m_pHardwareChannel[0]->IsPlayFinished(); in IsPlayFinished()
418 if ( m_PlayerAvailableFlag && GetBasicSoundPlayerHandle()->IsPlayFinished() ) in Update()