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Searched refs:IsPause (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_WaveSoundHandle.h211 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause() function
Dsnd_SoundHandle.h209 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause() function
Dsnd_StreamSoundHandle.h208 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause() function
Dsnd_SequenceSoundHandle.h206 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause() function
Dsnd_BasicSoundPlayer.h71 bool IsPause() const { return m_PauseFlag; } in IsPause() function
Dsnd_Voice.h145 bool IsPause() const { return m_IsPause == true; } in IsPause() function
Dsnd_Channel.h130 bool IsPause() const { return m_PauseFlag != 0; } in IsPause() function
Dsnd_BasicSound.h279 bool IsPause() const;
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_WaveSoundPlayer.cpp188 if ( m_pChannel->IsPause() != flag ) in Pause()
Dsnd_SequenceTrack.cpp345 if ( channel->IsActive() && ( channel->IsPause() != flag ) ) in PauseAllChannel()
Dsnd_BasicSound.cpp366 bool BasicSound::IsPause() const in IsPause() function in nw::snd::internal::BasicSound