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Searched refs:IsMeshVisible (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderQueue.h225 if (calculateDepth.model->IsMeshVisible(mesh)) in operator()
282 if (calculateDepth.model->IsMeshVisible(mesh)) in operator()
Dgfx_Model.h567 bool IsMeshVisible(ResMesh mesh) in IsMeshVisible() function
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp606 if ((*model)->IsMeshVisible(*mesh)) in RenderScene()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp703 if ((*model)->IsMeshVisible(*mesh)) in RenderScene()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp654 if ((*model)->IsMeshVisible(*mesh)) in RenderScene()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp3020 meshVisible = model->IsMeshVisible(*mesh); in UpdateParticles()