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Searched refs:IsGeometryShader (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp172 bool isGeometry = this->IsGeometryShader( shaderIndex ); in GetConstRegCommandSize()
389 NW_ASSERT( ! this->IsGeometryShader( vertexIndex ) ); in BuildShaderProgramCommand()
391 NW_ASSERT( geometryIndex < 0 || this->IsGeometryShader( geometryIndex ) ); in BuildShaderProgramCommand()
436 bool isGeometry = this->IsGeometryShader( shaderIndex ); in BuildConstRegCommand()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h177 bool IsGeometryShader(s32 shaderIndex) const in IsGeometryShader() function
675 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryDataMode()
691 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryMainVertexNum()
707 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryPatchSize()
723 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryStartIndex()