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Searched refs:IsFinished (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_MoveValue.h98 if ( IsFinished() ) return m_Target; in GetValue()
124 bool IsFinished() const { return m_Counter >= m_Frame; } in IsFinished() function
137 if ( IsFinished() ) return static_cast<CountType>( 0 ); in GetRemainingCount()
Dsnd_HardwareManager.h79 return m_AuxFadeVolume[ bus ].IsFinished(); in IsFinishedClearEffect()
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareManagerDSP.cppi173 if ( ! m_AuxUserVolume[ i ].IsFinished() )
178 if ( ! m_AuxFadeVolume[ i ].IsFinished() )
181 if ( m_AuxFadeVolume[ i ].IsFinished() )
200 if ( ! m_MasterVolume.IsFinished() ) {
205 if ( ! m_VolumeForReset.IsFinished() ) {
Dsnd_HardwareManagerAX.cppi140 if ( ! m_AuxUserVolume[ i ].IsFinished() )
145 if ( ! m_AuxFadeVolume[ i ].IsFinished() )
148 if ( m_AuxFadeVolume[ i ].IsFinished() )
174 if ( ! m_MasterVolume.IsFinished() ) {
179 if ( ! m_VolumeForReset.IsFinished() ) {
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_HardwareManager.cpp151 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()
199 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()
212 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()
229 if ( m_AuxFadeVolume[ bus ].IsFinished() ) in ClearEffect()
Dsnd_BasicSound.cpp495 if ( m_FadeOutFlag && m_FadeVolume.IsFinished() ) in Update()
520 if ( m_PauseFadeVolume.IsFinished() ) in Update()
534 if ( m_PauseFadeVolume.IsFinished() ) in Update()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h888 bool IsFinished() const { return m_IsFinished; } in IsFinished() function