Searched refs:IsDataLoaded (Results 1 – 3 of 3) sorted by relevance
187 bool IsDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag = LOAD_ALL ) const;202 bool IsDataLoaded( const char* pItemName, u32 loadFlag = LOAD_ALL ) const;
1188 bool SoundArchiveLoader::IsDataLoaded( const char* pItemName, u32 loadFlag ) const in IsDataLoaded() function in nw::snd::internal::SoundArchiveLoader1193 return IsDataLoaded( id, loadFlag ); in IsDataLoaded()1196 bool SoundArchiveLoader::IsDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag ) const in IsDataLoaded() function in nw::snd::internal::SoundArchiveLoader
413 if ( ! m_DataManager.IsDataLoaded( id ) ) in OnUpdatePad()