Searched refs:IsAttachedSound (Results 1 – 16 of 16) sorted by relevance
116 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()144 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()177 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()195 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()206 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()234 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()275 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );300 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()324 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()352 if ( IsAttachedSound() ) m_pSound->SetSurroundPan( surroundPan ); in SetSurroundPan()[all …]
118 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()146 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()179 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()197 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()208 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()222 if ( ! IsAttachedSound() ) return false; in IsSuspendByLoadingDelay()252 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()294 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );319 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()343 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()[all …]
121 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()149 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()182 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()200 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()211 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()239 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()281 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );306 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()330 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()358 if ( IsAttachedSound() ) m_pSound->SetSurroundPan( surroundPan ); in SetSurroundPan()[all …]
114 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()148 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()181 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()200 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()209 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()239 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()259 if ( IsAttachedSound() ) return m_pSound->GetRemainingFadeFrames(); in GetRemainingFadeFrames()279 if ( IsAttachedSound() ) return m_pSound->GetRemainingPauseFadeFrames(); in GetRemainingPauseFadeFrames()320 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );346 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()[all …]
45 bool IsAttachedSound() const { return m_Handle.IsAttachedSound(); } in IsAttachedSound() function48 if ( ! IsAttachedSound() ) in GetPlayingSoundPriority()
475 if ( handle.IsAttachedSound() ) itr++; in ForEachSound()521 if ( handle.IsAttachedSound() ) itr++; in ForEachSoundPriorityOrder()
92 if ( handle.IsAttachedSound() ) itr++; in ForEachSound()
73 if ( m_Handle.IsAttachedSound() && m_IsStopWhenFinalize ) in Finalize()145 if ( ! m_Handle.IsAttachedSound() ) in UpdateFrame()156 if ( ! m_Handle.IsAttachedSound() ) in WritePlaySpeedToSequenceVariable()
31 if ( !pHandle->IsAttachedSound() ) return; in StreamSoundHandle()77 if ( IsAttachedSound() ) in DetachSound()
32 if ( !handle->IsAttachedSound() ) return; in WaveSoundHandle()78 if ( IsAttachedSound() ) in DetachSound()
42 if ( !handle->IsAttachedSound() ) return; in SequenceSoundHandle()88 if ( IsAttachedSound() ) in DetachSound()
44 if ( handle->IsAttachedSound() == false ) in detail_DuplicateHandle()113 if ( IsAttachedSound() ) in DetachSound()
178 if ( handle->IsAttachedSound() ) in SetupSound()264 if ( handle.IsAttachedSound() ) in ClearUpdateCallback()
144 if ( handle->IsAttachedSound() && ( handle->GetId() == soundId ) ) in HoldSound()
658 if ( !m_pEventPlayers[i].IsAttachedSound() ) in StartEvent()693 if ( !m_pEventPlayers[i].IsAttachedSound() ) in HoldEvent()
782 if ( handle->IsAttachedSound() ) { in detail_SetupSoundImpl()