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Searched refs:IsAttachedSound (Results 1 – 16 of 16) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_SequenceSoundHandle.h116 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
144 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
177 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
195 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
206 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
234 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
275 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
300 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()
324 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()
352 if ( IsAttachedSound() ) m_pSound->SetSurroundPan( surroundPan ); in SetSurroundPan()
[all …]
Dsnd_StreamSoundHandle.h118 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
146 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
179 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
197 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
208 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
222 if ( ! IsAttachedSound() ) return false; in IsSuspendByLoadingDelay()
252 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
294 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
319 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()
343 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()
[all …]
Dsnd_WaveSoundHandle.h121 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
149 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
182 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
200 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
211 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
239 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
281 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
306 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()
330 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()
358 if ( IsAttachedSound() ) m_pSound->SetSurroundPan( surroundPan ); in SetSurroundPan()
[all …]
Dsnd_SoundHandle.h114 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
148 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
181 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
200 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
209 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
239 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
259 if ( IsAttachedSound() ) return m_pSound->GetRemainingFadeFrames(); in GetRemainingFadeFrames()
279 if ( IsAttachedSound() ) return m_pSound->GetRemainingPauseFadeFrames(); in GetRemainingPauseFadeFrames()
320 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
346 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()
[all …]
Dsnd_AnimEventPlayer.h45 bool IsAttachedSound() const { return m_Handle.IsAttachedSound(); } in IsAttachedSound() function
48 if ( ! IsAttachedSound() ) in GetPlayingSoundPriority()
Dsnd_SoundPlayer.h475 if ( handle.IsAttachedSound() ) itr++; in ForEachSound()
521 if ( handle.IsAttachedSound() ) itr++; in ForEachSoundPriorityOrder()
Dsnd_ExternalSoundPlayer.h92 if ( handle.IsAttachedSound() ) itr++; in ForEachSound()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimEventPlayer.cpp73 if ( m_Handle.IsAttachedSound() && m_IsStopWhenFinalize ) in Finalize()
145 if ( ! m_Handle.IsAttachedSound() ) in UpdateFrame()
156 if ( ! m_Handle.IsAttachedSound() ) in WritePlaySpeedToSequenceVariable()
Dsnd_StreamSoundHandle.cpp31 if ( !pHandle->IsAttachedSound() ) return; in StreamSoundHandle()
77 if ( IsAttachedSound() ) in DetachSound()
Dsnd_WaveSoundHandle.cpp32 if ( !handle->IsAttachedSound() ) return; in WaveSoundHandle()
78 if ( IsAttachedSound() ) in DetachSound()
Dsnd_SequenceSoundHandle.cpp42 if ( !handle->IsAttachedSound() ) return; in SequenceSoundHandle()
88 if ( IsAttachedSound() ) in DetachSound()
Dsnd_SoundHandle.cpp44 if ( handle->IsAttachedSound() == false ) in detail_DuplicateHandle()
113 if ( IsAttachedSound() ) in DetachSound()
Dsnd_Sound3DActor.cpp178 if ( handle->IsAttachedSound() ) in SetupSound()
264 if ( handle.IsAttachedSound() ) in ClearUpdateCallback()
Dsnd_SoundStartable.cpp144 if ( handle->IsAttachedSound() && ( handle->GetId() == soundId ) ) in HoldSound()
Dsnd_AnimSoundImpl.cpp658 if ( !m_pEventPlayers[i].IsAttachedSound() ) in StartEvent()
693 if ( !m_pEventPlayers[i].IsAttachedSound() ) in HoldEvent()
Dsnd_SoundArchivePlayer.cpp782 if ( handle->IsAttachedSound() ) { in detail_SetupSoundImpl()