Searched refs:IsActive (Results 1 – 8 of 8) sorted by relevance
136 bool IsActive() const;379 bool IsActive() const{ return false; } in IsActive() function
188 bool IsChannelActive() const { return ( m_pChannel != NULL ) && m_pChannel->IsActive(); } in IsChannelActive()
69 bool IsActive() const { return m_ActiveFlag; } in IsActive() function
143 bool IsActive() const { return m_pHardwareChannel[0] != NULL; } in IsActive() function
129 bool IsActive() const { return m_ActiveFlag != 0; } in IsActive() function
871 DirectPrint::IsActive() const in IsActive() function in nw::dev::DirectPrint934 if (!this->IsActive()) in Erase()1059 if (!this->IsActive()) in DrawString()
1550 if ( ! IsActive() ) return 0; in GetCurrentPlayingSample()1611 NW_ASSERT( IsActive() ); in GetFormat()1612 if ( IsActive() ) in GetFormat()1621 if ( IsActive() ) in IsRun()1637 if ( IsActive() ) in IsPlayFinished()
315 if ( channel->IsActive() ) in ReleaseAllChannel()345 if ( channel->IsActive() && ( channel->IsPause() != flag ) ) in PauseAllChannel()