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Searched refs:InverseWorldMatrix (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp389 …ultTranslate(&invModelView, -m_RenderContext->ModelTranslateOffset(), model->InverseWorldMatrix()); in RenderParticleShape()
392 … nw::math::MTX34Mult(&invModelView, model->InverseWorldMatrix(), camera->InverseViewMatrix()); in RenderParticleShape()
402 NW_ASSERT(!internal::isIllegal(model->InverseWorldMatrix())); in RenderParticleShape()
405 (f32*)&model->InverseWorldMatrix()); in RenderParticleShape()
Dgfx_TransformNode.cpp159 TransformNode::InverseWorldMatrix() const in InverseWorldMatrix() function in nw::gfx::TransformNode
Dgfx_ParticleEmitter.cpp557 … nw::math::MTX34Mult(&transformMatrix, m_ParticleSet->InverseWorldMatrix(), this->WorldMatrix()); in Emission()
Dgfx_ParticleSet.cpp783 nw::math::MTX34Mult(&transformMatrix, this->InverseWorldMatrix(), emitterMatrix); in AddParticles()
851 nw::math::MTX34Mult(&transformMatrix, this->InverseWorldMatrix(), emitterMatrix); in AddParticles()
2778 nw::math::MTX34Mult(&transformMatrix, particleSet->InverseWorldMatrix(), modelMtx); in ParticleChildUpdater()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleSet.h359 const nw::math::MTX34& InverseWorldMatrix() in InverseWorldMatrix() function
368 return model->InverseWorldMatrix(); in InverseWorldMatrix()
Dgfx_TransformNode.h214 const math::MTX34& InverseWorldMatrix() const;