Searched refs:InverseWorldMatrix (Results 1 – 6 of 6) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_MeshRenderer.cpp | 389 …ultTranslate(&invModelView, -m_RenderContext->ModelTranslateOffset(), model->InverseWorldMatrix()); in RenderParticleShape() 392 … nw::math::MTX34Mult(&invModelView, model->InverseWorldMatrix(), camera->InverseViewMatrix()); in RenderParticleShape() 402 NW_ASSERT(!internal::isIllegal(model->InverseWorldMatrix())); in RenderParticleShape() 405 (f32*)&model->InverseWorldMatrix()); in RenderParticleShape()
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| D | gfx_TransformNode.cpp | 159 TransformNode::InverseWorldMatrix() const in InverseWorldMatrix() function in nw::gfx::TransformNode
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| D | gfx_ParticleEmitter.cpp | 557 … nw::math::MTX34Mult(&transformMatrix, m_ParticleSet->InverseWorldMatrix(), this->WorldMatrix()); in Emission()
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| D | gfx_ParticleSet.cpp | 783 nw::math::MTX34Mult(&transformMatrix, this->InverseWorldMatrix(), emitterMatrix); in AddParticles() 851 nw::math::MTX34Mult(&transformMatrix, this->InverseWorldMatrix(), emitterMatrix); in AddParticles() 2778 nw::math::MTX34Mult(&transformMatrix, particleSet->InverseWorldMatrix(), modelMtx); in ParticleChildUpdater()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ParticleSet.h | 359 const nw::math::MTX34& InverseWorldMatrix() in InverseWorldMatrix() function 368 return model->InverseWorldMatrix(); in InverseWorldMatrix()
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| D | gfx_TransformNode.h | 214 const math::MTX34& InverseWorldMatrix() const;
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