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Searched refs:InverseViewMatrix (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp326 NW_ASSERT(!internal::isIllegal(camera->InverseViewMatrix())); in RenderParticleShape()
329 (f32*)&camera->InverseViewMatrix()); in RenderParticleShape()
390 nw::math::MTX34Mult(&invModelView, invModelView, camera->InverseViewMatrix()); in RenderParticleShape()
392 … nw::math::MTX34Mult(&invModelView, model->InverseWorldMatrix(), camera->InverseViewMatrix()); in RenderParticleShape()
Dgfx_SkeletonUpdater.cpp260 camera.InverseViewMatrix(), in UpdateView()
Dgfx_MaterialState.cpp466 texMtx34 = camera->InverseViewMatrix(); in ActivateTextureCoordinators()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Camera.h212 math::MTX34& InverseViewMatrix() { return m_InverseViewMatrix; } in InverseViewMatrix() function
215 const math::MTX34& InverseViewMatrix() const { return m_InverseViewMatrix; } in InverseViewMatrix() function