Searched refs:InverseViewMatrix (Results 1 – 4 of 4) sorted by relevance
326 NW_ASSERT(!internal::isIllegal(camera->InverseViewMatrix())); in RenderParticleShape()329 (f32*)&camera->InverseViewMatrix()); in RenderParticleShape()390 nw::math::MTX34Mult(&invModelView, invModelView, camera->InverseViewMatrix()); in RenderParticleShape()392 … nw::math::MTX34Mult(&invModelView, model->InverseWorldMatrix(), camera->InverseViewMatrix()); in RenderParticleShape()
260 camera.InverseViewMatrix(), in UpdateView()
466 texMtx34 = camera->InverseViewMatrix(); in ActivateTextureCoordinators()
212 math::MTX34& InverseViewMatrix() { return m_InverseViewMatrix; } in InverseViewMatrix() function215 const math::MTX34& InverseViewMatrix() const { return m_InverseViewMatrix; } in InverseViewMatrix() function