Searched refs:InitializeShaderBinary (Results 1 – 9 of 9) sorted by relevance
312 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleRecycleDemo()
318 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleCtrlEmissionDemo()
327 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleChokeDemo()
342 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleNodeCombinationDemo()
329 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleApplicationDemo()
364 ParticleEffect::InitializeShaderBinary(const wchar_t* shaderFilePath, os::IAllocator* deviceAllocat… in InitializeShaderBinary() function in nw::demo::ParticleEffect
322 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleScaleDemo()
317 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleMissileDemo()
753 …static void InitializeShaderBinary(const wchar_t* shaderFilePath, os::IAllocator* deviceAllocator);