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Searched refs:Identity (Results 1 – 19 of 19) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_StandardSkeleton.cpp53 poseWorldTransforms.PushBackFast(nw::gfx::CalculatedTransform::Identity()); in Create()
54 poseWorldMatrices.PushBackFast(math::MTX34::Identity()); in Create()
55 skiningMatrices.PushBackFast(math::MTX34::Identity()); in Create()
Dgfx_SkeletonUpdater.cpp99 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateWorld()
100 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateWorld()
144 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateWorld()
145 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateWorld()
188 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateWorld()
189 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateWorld()
Dgfx_TransformNode.cpp39 m_InverseWorldMatrix(math::MTX34::Identity()), in TransformNode()
165 m_InverseWorldMatrix = math::MTX34::Identity(); in InverseWorldMatrix()
198 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateTransform()
199 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateTransform()
Dgfx_Camera.cpp51 m_ViewMatrix(math::MTX34::Identity()), in Camera()
52 m_InverseViewMatrix(math::MTX34::Identity()), in Camera()
53 m_ProjectionMatrix(math::MTX44::Identity()), in Camera()
54 m_InverseProjectionMatrix(math::MTX44::Identity()), in Camera()
55 m_TextureProjectionMatrix(math::MTX34::Identity()), in Camera()
263 resCamera->m_WorldMatrix = math::MTX34::Identity(); in Create()
604 this->m_ViewUpdater->Update(&this->m_ViewMatrix, math::MTX34::Identity(), cameraPosition); in UpdateCameraMatrix()
609 this->m_InverseViewMatrix = math::MTX34::Identity(); in UpdateCameraMatrix()
616 this->m_InverseProjectionMatrix = math::MTX44::Identity(); in UpdateCameraMatrix()
Dgfx_AmbientLight.cpp168 resAmbientLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp169 resHemiSphereLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp187 resVertexLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResVertexLight()
Dgfx_MaterialState.cpp422 math::MTX34 scaleMatrix = math::MTX34::Identity(); in ActivateTextureCoordinators()
431 math::MTX34 scaleMatrix = math::MTX34::Identity(); in ActivateTextureCoordinators()
Dgfx_RenderContext.cpp325 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForModel()
354 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForSkeletalModel()
Dgfx_FragmentLight.cpp248 resFragmentLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResFragmentLight()
Dgfx_Fog.cpp172 resFog->m_WorldMatrix = math::MTX34::Identity(); in CreateResFog()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneNode.h370 return nw::math::MTX34::Identity(); in TrackbackWorldMatrix()
382 return CalculatedTransform::Identity(); in TrackbackWorldTransform()
394 return CalculatedTransform::Identity(); in TrackbackLocalTransform()
Dgfx_ParticleSet.h349 return nw::math::MTX34::Identity(); in WorldMatrix()
363 return nw::math::MTX34::Identity(); in InverseWorldMatrix()
Dgfx_CalculatedTransform.h119 static const CalculatedTransform& Identity() in Identity() function
142 : m_TransformMatrix(math::MTX34::Identity()), in CalculatedTransform()
150 : m_TransformMatrix(math::MTX34::Identity()), in CalculatedTransform()
Dgfx_Model.h637 m_ModelViewMatrix(math::MTX34::Identity()), in Model()
638 m_NormalMatrix(math::MTX34::Identity()), in Model()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmPrimitive.cpp76 m_ProjectionMatrix.Identity(); in SmOgl()
77 m_ViewMatrix.Identity(); in SmOgl()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp466 nw::gfx::CalculatedTransform::Identity(), in UpdateNode()
467 nw::gfx::CalculatedTransform::Identity()); in UpdateNode()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp511 nw::gfx::CalculatedTransform::Identity(), in UpdateNode()
512 nw::gfx::CalculatedTransform::Identity()); in UpdateNode()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp508 nw::gfx::CalculatedTransform::Identity(), in UpdateNode()
509 nw::gfx::CalculatedTransform::Identity()); in UpdateNode()