Searched refs:HoldSound (Results 1 – 6 of 6) sorted by relevance
| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_SoundStartable.cpp | 138 SoundStartable::StartResult SoundStartable::HoldSound( in HoldSound() function in nw::snd::SoundStartable 175 SoundStartable::StartResult SoundStartable::HoldSound( in HoldSound() function in nw::snd::SoundStartable 187 return HoldSound( handle, soundId, startInfo ); in HoldSound()
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| D | snd_AnimEventPlayer.cpp | 116 if ( ! starter.HoldSound( &m_Handle, soundLabel ).IsSuccess() ) in HoldEvent() 123 if ( ! starter.HoldSound( &m_Handle, eventInfo.placeForSoundId ).IsSuccess() ) in HoldEvent()
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| /NW4C-2.0.3/demos/snd/soundActor/sources/ |
| D | SoundActorApp.cpp | 175 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad() 181 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad() 189 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad() 195 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()
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| /NW4C-2.0.3/demos/snd/holdSound/sources/ |
| D | HoldSoundApp.cpp | 159 bool result = m_ArchivePlayer.HoldSound( &m_Handle[0], SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() 165 bool result = m_ArchivePlayer.HoldSound( &m_Handle[1], SE_YOSHI ).IsSuccess(); in OnUpdatePad() 171 bool result = m_ArchivePlayer.HoldSound( &m_Handle[2], STRM_MARIOKART ).IsSuccess(); in OnUpdatePad()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_SoundStartable.h | 444 StartResult HoldSound( 479 StartResult HoldSound(
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| /NW4C-2.0.3/demos/snd/sound3d/sources/ |
| D | Sound3dApp.cpp | 211 m_3dActor.HoldSound( &m_Handle, SE_SQUARE ); in OnUpdatePad() 216 m_3dActor.HoldSound( &m_Handle, SE_3D_DOPPLER ); in OnUpdatePad()
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