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Searched refs:HoldSound (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundStartable.cpp138 SoundStartable::StartResult SoundStartable::HoldSound( in HoldSound() function in nw::snd::SoundStartable
175 SoundStartable::StartResult SoundStartable::HoldSound( in HoldSound() function in nw::snd::SoundStartable
187 return HoldSound( handle, soundId, startInfo ); in HoldSound()
Dsnd_AnimEventPlayer.cpp116 if ( ! starter.HoldSound( &m_Handle, soundLabel ).IsSuccess() ) in HoldEvent()
123 if ( ! starter.HoldSound( &m_Handle, eventInfo.placeForSoundId ).IsSuccess() ) in HoldEvent()
/NW4C-2.0.3/demos/snd/soundActor/sources/
DSoundActorApp.cpp175 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()
181 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()
189 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()
195 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()
/NW4C-2.0.3/demos/snd/holdSound/sources/
DHoldSoundApp.cpp159 bool result = m_ArchivePlayer.HoldSound( &m_Handle[0], SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad()
165 bool result = m_ArchivePlayer.HoldSound( &m_Handle[1], SE_YOSHI ).IsSuccess(); in OnUpdatePad()
171 bool result = m_ArchivePlayer.HoldSound( &m_Handle[2], STRM_MARIOKART ).IsSuccess(); in OnUpdatePad()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundStartable.h444 StartResult HoldSound(
479 StartResult HoldSound(
/NW4C-2.0.3/demos/snd/sound3d/sources/
DSound3dApp.cpp211 m_3dActor.HoldSound( &m_Handle, SE_SQUARE ); in OnUpdatePad()
216 m_3dActor.HoldSound( &m_Handle, SE_3D_DOPPLER ); in OnUpdatePad()