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Searched refs:GfxPtr (Results 1 – 13 of 13) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_GfxObject.h152 class GfxPtr
164 GfxPtr() : m_MovePtr() {} in GfxPtr() function
167 GfxPtr(const GfxPtr& pointer) in GfxPtr() function
168 : m_MovePtr(const_cast<GfxPtr*>(&pointer)->m_MovePtr) {} in GfxPtr()
172 explicit GfxPtr(TTObject* pointer) in GfxPtr() function
183 GfxPtr(TTObject* pointer, bool hasOwnership) in GfxPtr() function
188 GfxPtr(ut::internal::MoveSource< ut::MovePtr<TTObject, TTDeleter> > source) in GfxPtr() function
193 ~GfxPtr() {} in ~GfxPtr()
195 GfxPtr& operator=(GfxPtr<TObject> rhs)
210 void Reset(TTObject* object) { GfxPtr(object).Swap(*this); } in Reset()
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Dgfx_SceneUpdater.h89 GfxPtr<SkeletonUpdater> m_SkeletonUpdater;
90 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater;
91 GfxPtr<BillboardUpdater> m_BillboardUpdater;
231 GfxPtr<SkeletonUpdater> skeletonUpdater, in SceneUpdater()
232 GfxPtr<WorldMatrixUpdater> worldMatrixUpdater, in SceneUpdater()
233 GfxPtr<BillboardUpdater> billboardUpdater) in SceneUpdater()
246 GfxPtr<SkeletonUpdater> m_SkeletonUpdater;
247 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater;
248 GfxPtr<BillboardUpdater> m_BillboardUpdater;
Dgfx_Camera.h117 GfxPtr<CameraViewUpdater> m_ViewUpdater;
118 GfxPtr<CameraProjectionUpdater> m_ProjectionUpdater;
765 GfxPtr<CameraViewUpdater> viewUpdater,
766 GfxPtr<CameraProjectionUpdater> projectionUpdater,
816 GfxPtr<CameraViewUpdater> m_ViewUpdater;
817 GfxPtr<CameraProjectionUpdater> m_ProjectionUpdater;
Dgfx_RenderContext.h533 GfxPtr<ShaderProgram> shaderProgram,
534 GfxPtr<IMaterialActivator> particleMaterialActivator,
609 GfxPtr<ShaderProgram> m_ShaderProgram;
627 GfxPtr<IMaterialActivator> m_ParticleMaterialActivator;
Dgfx_SceneInitializer.h119 GfxPtr<IMaterialIdGenerator> m_MaterialIdGenerator;
Dgfx_SkeletalModel.h413 GfxPtr<Skeleton>& skeleton, in SkeletalModel()
449 GfxPtr<Skeleton> m_Skeleton;
Dgfx_SceneNode.h435 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding()
640 GfxPtr<AnimBinding> m_AnimBinding;
Dgfx_SceneEnvironmentSetting.h54 GfxPtr<LightSet> lightSet;
Dgfx_Model.h815 GfxPtr<IMaterialActivator> m_MaterialActivator;
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp99 GfxPtr<ShaderProgram> shaderProgram(new(shaderProgramMemory) ShaderProgram(allocator)); in Create()
107 GfxPtr<IMaterialActivator> particleMaterialActivator(m_ParticleMaterialActivator); in Create()
125 GfxPtr<ShaderProgram> shaderProgram, in RenderContext()
126 GfxPtr<IMaterialActivator> particleMaterialActivator, in RenderContext()
Dgfx_Camera.cpp43 GfxPtr<CameraViewUpdater> viewUpdater, in Camera()
44 GfxPtr<CameraProjectionUpdater> projectionUpdater, in Camera()
433 GfxPtr<CameraViewUpdater> viewUpdater(cameraView); in Create()
463 GfxPtr<CameraProjectionUpdater> projectionUpdater(cameraProjection); in Create()
Dgfx_SkeletalModel.cpp48 GfxPtr<Skeleton> skeleton; in Create()
Dgfx_SceneEnvironmentSetting.cpp76 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()