Searched refs:GfxPtr (Results 1 – 13 of 13) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_GfxObject.h | 152 class GfxPtr 164 GfxPtr() : m_MovePtr() {} in GfxPtr() function 167 GfxPtr(const GfxPtr& pointer) in GfxPtr() function 168 : m_MovePtr(const_cast<GfxPtr*>(&pointer)->m_MovePtr) {} in GfxPtr() 172 explicit GfxPtr(TTObject* pointer) in GfxPtr() function 183 GfxPtr(TTObject* pointer, bool hasOwnership) in GfxPtr() function 188 GfxPtr(ut::internal::MoveSource< ut::MovePtr<TTObject, TTDeleter> > source) in GfxPtr() function 193 ~GfxPtr() {} in ~GfxPtr() 195 GfxPtr& operator=(GfxPtr<TObject> rhs) 210 void Reset(TTObject* object) { GfxPtr(object).Swap(*this); } in Reset() [all …]
|
| D | gfx_SceneUpdater.h | 89 GfxPtr<SkeletonUpdater> m_SkeletonUpdater; 90 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater; 91 GfxPtr<BillboardUpdater> m_BillboardUpdater; 231 GfxPtr<SkeletonUpdater> skeletonUpdater, in SceneUpdater() 232 GfxPtr<WorldMatrixUpdater> worldMatrixUpdater, in SceneUpdater() 233 GfxPtr<BillboardUpdater> billboardUpdater) in SceneUpdater() 246 GfxPtr<SkeletonUpdater> m_SkeletonUpdater; 247 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater; 248 GfxPtr<BillboardUpdater> m_BillboardUpdater;
|
| D | gfx_Camera.h | 117 GfxPtr<CameraViewUpdater> m_ViewUpdater; 118 GfxPtr<CameraProjectionUpdater> m_ProjectionUpdater; 765 GfxPtr<CameraViewUpdater> viewUpdater, 766 GfxPtr<CameraProjectionUpdater> projectionUpdater, 816 GfxPtr<CameraViewUpdater> m_ViewUpdater; 817 GfxPtr<CameraProjectionUpdater> m_ProjectionUpdater;
|
| D | gfx_RenderContext.h | 533 GfxPtr<ShaderProgram> shaderProgram, 534 GfxPtr<IMaterialActivator> particleMaterialActivator, 609 GfxPtr<ShaderProgram> m_ShaderProgram; 627 GfxPtr<IMaterialActivator> m_ParticleMaterialActivator;
|
| D | gfx_SceneInitializer.h | 119 GfxPtr<IMaterialIdGenerator> m_MaterialIdGenerator;
|
| D | gfx_SkeletalModel.h | 413 GfxPtr<Skeleton>& skeleton, in SkeletalModel() 449 GfxPtr<Skeleton> m_Skeleton;
|
| D | gfx_SceneNode.h | 435 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding() 640 GfxPtr<AnimBinding> m_AnimBinding;
|
| D | gfx_SceneEnvironmentSetting.h | 54 GfxPtr<LightSet> lightSet;
|
| D | gfx_Model.h | 815 GfxPtr<IMaterialActivator> m_MaterialActivator;
|
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_RenderContext.cpp | 99 GfxPtr<ShaderProgram> shaderProgram(new(shaderProgramMemory) ShaderProgram(allocator)); in Create() 107 GfxPtr<IMaterialActivator> particleMaterialActivator(m_ParticleMaterialActivator); in Create() 125 GfxPtr<ShaderProgram> shaderProgram, in RenderContext() 126 GfxPtr<IMaterialActivator> particleMaterialActivator, in RenderContext()
|
| D | gfx_Camera.cpp | 43 GfxPtr<CameraViewUpdater> viewUpdater, in Camera() 44 GfxPtr<CameraProjectionUpdater> projectionUpdater, in Camera() 433 GfxPtr<CameraViewUpdater> viewUpdater(cameraView); in Create() 463 GfxPtr<CameraProjectionUpdater> projectionUpdater(cameraProjection); in Create()
|
| D | gfx_SkeletalModel.cpp | 48 GfxPtr<Skeleton> skeleton; in Create()
|
| D | gfx_SceneEnvironmentSetting.cpp | 76 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()
|