Searched refs:GetVertexUniformIndex (Results 1 – 2 of 2) sorted by relevance
310 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()417 ResShaderProgramDescription::GetVertexUniformIndex( in GetVertexUniformIndex() function in nw::gfx::res::ResShaderProgramDescription
659 s32 GetVertexUniformIndex( const char* name, ShaderBinaryInfo::SymbolType* pSymbolType ) const;