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Searched refs:GetVertexUniformIndex (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp310 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()
417 ResShaderProgramDescription::GetVertexUniformIndex( in GetVertexUniformIndex() function in nw::gfx::res::ResShaderProgramDescription
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShader.h659 s32 GetVertexUniformIndex( const char* name, ShaderBinaryInfo::SymbolType* pSymbolType ) const;