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Searched refs:GetTransform (Results 1 – 15 of 15) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp88 …if (pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_… in UpdateWorld()
110 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld()
111 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()
116 worldPose.GetTransform(index), in UpdateWorld()
117 *pose.GetTransform(index), in UpdateWorld()
133 …if ( pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION… in UpdateWorld()
155 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld()
156 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()
161 worldPose.GetTransform(index), in UpdateWorld()
162 *pose.GetTransform(index), in UpdateWorld()
[all …]
Dgfx_SkeletalModel.cpp186 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()
223 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject()
275 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup()
Dgfx_CalculatedTransform.cpp37 this->SetTransform(bone.GetTransform()); in Setup()
Dgfx_TransformNode.cpp47 this->m_Transform.SetTransform(resObj.GetTransform()); in TransformNode()
Dgfx_AmbientLight.cpp203 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_HemiSphereLight.cpp204 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_VertexLight.cpp222 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_FragmentLight.cpp435 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_Camera.cpp1166 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in StoreOriginal()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Skeleton.h87 bool GetTransform(int index, Transform** transform) in GetTransform() function
95 bool GetTransform(int index, const Transform** transform) const in GetTransform() function
103 Transform* GetTransform(int index) in GetTransform() function
109 const Transform* GetTransform(int index) const in GetTransform() function
226 bool GetTransform(int index, Transform** transform) in GetTransform() function
231 *transform = &bone.GetTransform(); in GetTransform()
236 bool GetTransform(int index, const Transform** transform) const in GetTransform() function
241 *transform = &bone.GetTransform(); in GetTransform()
246 Transform* GetTransform(int index) in GetTransform() function
248 return &m_Resource.GetBones(index).GetTransform(); in GetTransform()
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Dgfx_TransformNode.h247 math::Transform3& resTransform = GetResTransformNode().GetTransform();
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h1198 const ResFullBakedCurveData* GetTransform() const in GetTransform() function
1203 ResFullBakedCurveData* GetTransform() in GetTransform() function
1210 CalcTransformCurve( result, GetTransform(), frame ); in EvaluateTransform()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp432 …nw::gfx::Skeleton::TransformPose::Transform* transForm = transformPose.GetTransform( m_CostrainId … in updateConstrain()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp253 resVertexLight.GetTransform().translate.Set(0.0f, 15.0f, 5.0f); in BuildLights()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp302 nw::math::VEC3& translate = (*modelResource).GetTransform().translate; in InitializeScenes()