Searched refs:GetTransform (Results 1 – 15 of 15) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SkeletonUpdater.cpp | 88 …if (pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_… in UpdateWorld() 110 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld() 111 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld() 116 worldPose.GetTransform(index), in UpdateWorld() 117 *pose.GetTransform(index), in UpdateWorld() 133 …if ( pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION… in UpdateWorld() 155 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld() 156 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld() 161 worldPose.GetTransform(index), in UpdateWorld() 162 *pose.GetTransform(index), in UpdateWorld() [all …]
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| D | gfx_SkeletalModel.cpp | 186 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup() 223 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject() 275 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup()
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| D | gfx_CalculatedTransform.cpp | 37 this->SetTransform(bone.GetTransform()); in Setup()
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| D | gfx_TransformNode.cpp | 47 this->m_Transform.SetTransform(resObj.GetTransform()); in TransformNode()
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| D | gfx_AmbientLight.cpp | 203 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
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| D | gfx_HemiSphereLight.cpp | 204 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
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| D | gfx_VertexLight.cpp | 222 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
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| D | gfx_FragmentLight.cpp | 435 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
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| D | gfx_Camera.cpp | 1166 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in StoreOriginal()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Skeleton.h | 87 bool GetTransform(int index, Transform** transform) in GetTransform() function 95 bool GetTransform(int index, const Transform** transform) const in GetTransform() function 103 Transform* GetTransform(int index) in GetTransform() function 109 const Transform* GetTransform(int index) const in GetTransform() function 226 bool GetTransform(int index, Transform** transform) in GetTransform() function 231 *transform = &bone.GetTransform(); in GetTransform() 236 bool GetTransform(int index, const Transform** transform) const in GetTransform() function 241 *transform = &bone.GetTransform(); in GetTransform() 246 Transform* GetTransform(int index) in GetTransform() function 248 return &m_Resource.GetBones(index).GetTransform(); in GetTransform() [all …]
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| D | gfx_TransformNode.h | 247 math::Transform3& resTransform = GetResTransformNode().GetTransform();
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| /NW4C-2.0.3/include/nw/anim/res/ |
| D | anim_ResAnim.h | 1198 const ResFullBakedCurveData* GetTransform() const in GetTransform() function 1203 ResFullBakedCurveData* GetTransform() in GetTransform() function 1210 CalcTransformCurve( result, GetTransform(), frame ); in EvaluateTransform()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 432 …nw::gfx::Skeleton::TransformPose::Transform* transForm = transformPose.GetTransform( m_CostrainId … in updateConstrain()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 253 resVertexLight.GetTransform().translate.Set(0.0f, 15.0f, 5.0f); in BuildLights()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 302 nw::math::VEC3& translate = (*modelResource).GetTransform().translate; in InitializeScenes()
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