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Searched refs:GetTexture (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp96 ResTexture texture = textureMapper.GetTexture(); in SetTextureMipmapCommand()
133 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Setup()
172 return SetupTexture(allocator, resTextureMapper.GetTexture(), graphicsFile); in ResProceduralTextureMapper_Setup()
188 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Cleanup()
200 ResTexture resTexture = resTextureMapper.GetTexture(); in ResProceduralTextureMapper_Cleanup()
229 ResTexture resTexture = resPixelBasedTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_CloneDynamic()
292 ResTexture resTexture = resProceduralTextureMapper.GetTexture(); in ResProceduralTextureMapper_CloneDynamic()
328 if (resPixelBasedTextureMapper.GetTexture().IsValid()) in ResPixelBasedTextureMapper_DestroyDynamic()
348 if (resProceduralTextureMapper.GetTexture().IsValid()) in ResProceduralTextureMapper_DestroyDynamic()
399 NW_ASSERT(ResStaticCast<ResPixelBasedTextureMapper>(*this).GetTexture().IsValid()); in GetMemorySizeForCloneInternal()
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Dgfx_ResMaterial.cpp136 if (!resTextureMapper.GetTexture().IsValid()) in SetupTextures()
203 … resTextureMapper.GetTexture().Dereference().GetTypeInfo() != ResCubeTexture::TYPE_INFO) in SetupTextures()
208 ResTexture resImageTexture = resTextureMapper.GetTexture().Dereference(); in SetupTextures()
546 ResReferenceTexture target = ResDynamicCast<ResReferenceTexture>(texMap.GetTexture()); in ForceSetupTexture()
557 ResTexture imageTexture = texMap.GetTexture().Dereference(); in ForceSetupTexture()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_ArcResourceAccessor.h189 virtual const TextureInfo GetTexture(const char* name);
533 virtual const TextureInfo GetTexture(const char* name);
Dlyt_ResourceAccessor.h155 virtual const TextureInfo GetTexture(const char* name) = 0;
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_ArcResourceAccessor.cpp323 ArcResourceAccessor::GetTexture(const char *name) in GetTexture() function in nw::lyt::ArcResourceAccessor
457 MultiArcResourceAccessor::GetTexture(const char *name) in GetTexture() function in nw::lyt::MultiArcResourceAccessor
Dlyt_Animation.cpp450 m_pTexAry[i] = pResAccessor->GetTexture(fileName); in SetResource()
Dlyt_Material.cpp231 TextureInfo texInfo = resBlockSet.pResAccessor->GetTexture(fileName); in Material()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResTextureMapper.h523 const ResTexture GetTexture() const { return ResTexture( ref().toTexture.to_ptr() ); } in GetTexture() function
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp536 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp642 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp664 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()