Searched refs:GetTargetPosition (Results 1 – 6 of 6) sorted by relevance
105 cameraPosition.x - this->m_Resource.GetTargetPosition().x, in Update()106 cameraPosition.y - this->m_Resource.GetTargetPosition().y, in Update()107 cameraPosition.z - this->m_Resource.GetTargetPosition().z); in Update()112 …d(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.GetTargetPosition()); in Update()136 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update()160 …d(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.GetTargetPosition()); in Update()
95 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update()
624 Camera::GetTargetPosition() const in GetTargetPosition() function in nw::gfx::Camera633 return resAim.GetTargetPosition(); in GetTargetPosition()637 return resLookAt.GetTargetPosition(); in GetTargetPosition()642 return resAim.GetTargetPosition(); in GetTargetPosition()
509 nw::math::VEC3 direction = resViewUpdater.GetTargetPosition() - position; in MoveCamera3D()521 translate -= resViewUpdater.GetTargetPosition(); in MoveCamera3D()531 translate += resViewUpdater.GetTargetPosition(); in MoveCamera3D()588 …translate += expansion * direction * VEC3Len(resViewUpdater.GetTargetPosition() - translate) * mCa… in MoveCamera3D()598 translate = resViewUpdater.GetTargetPosition() - translate; in MoveCamera3D()638 resViewUpdater.GetTargetPosition() + right * translationX + in MoveCamera3D()
154 m_TargetPos = resAimTargetViewUpdater.GetTargetPosition(); in CameraEntry()164 m_TargetPos = resLookAtTargetViewUpdater.GetTargetPosition(); in CameraEntry()
382 const nw::math::VEC3& GetTargetPosition() const;