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Searched refs:GetTargetPosition (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AimTargetViewUpdater.cpp105 cameraPosition.x - this->m_Resource.GetTargetPosition().x, in Update()
106 cameraPosition.y - this->m_Resource.GetTargetPosition().y, in Update()
107 cameraPosition.z - this->m_Resource.GetTargetPosition().z); in Update()
112 …d(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.GetTargetPosition()); in Update()
136 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update()
160 …d(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.GetTargetPosition()); in Update()
Dgfx_LookAtTargetViewUpdater.cpp95 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update()
Dgfx_Camera.cpp624 Camera::GetTargetPosition() const in GetTargetPosition() function in nw::gfx::Camera
633 return resAim.GetTargetPosition(); in GetTargetPosition()
637 return resLookAt.GetTargetPosition(); in GetTargetPosition()
642 return resAim.GetTargetPosition(); in GetTargetPosition()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmCamera.cpp509 nw::math::VEC3 direction = resViewUpdater.GetTargetPosition() - position; in MoveCamera3D()
521 translate -= resViewUpdater.GetTargetPosition(); in MoveCamera3D()
531 translate += resViewUpdater.GetTargetPosition(); in MoveCamera3D()
588 …translate += expansion * direction * VEC3Len(resViewUpdater.GetTargetPosition() - translate) * mCa… in MoveCamera3D()
598 translate = resViewUpdater.GetTargetPosition() - translate; in MoveCamera3D()
638 resViewUpdater.GetTargetPosition() + right * translationX + in MoveCamera3D()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_CameraController.cpp154 m_TargetPos = resAimTargetViewUpdater.GetTargetPosition(); in CameraEntry()
164 m_TargetPos = resLookAtTargetViewUpdater.GetTargetPosition(); in CameraEntry()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Camera.h382 const nw::math::VEC3& GetTargetPosition() const;