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Searched refs:GetShaderProgram (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp63 NW_ASSERT(renderContext->GetShaderProgram()->GetActiveDescription().IsValid()); in TestRegisterOverride()
65 …int vertexLightEndUniform = renderContext->GetShaderProgram()->GetActiveDescription().GetVertexLig… in TestRegisterOverride()
199 const ShaderProgram* shaderProgram = m_RenderContext->GetShaderProgram(); in RenderSeparateDataShape()
527 const ShaderProgram* shaderProgram = m_RenderContext->GetShaderProgram(); in SetMatrixPalette()
Dgfx_ParticleMaterialActivator.cpp69 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
Dgfx_DirectMaterialActivator.cpp53 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
Dgfx_SimpleMaterialActivator.cpp71 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
Dgfx_MaterialActivator.cpp53 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
Dgfx_RenderContext.cpp727 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateVertexLights()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h446 ShaderProgram* GetShaderProgram() { return this->m_ShaderProgram.Get(); } in GetShaderProgram() function
451 const ShaderProgram* GetShaderProgram() const { return this->m_ShaderProgram.Get(); } in GetShaderProgram() function