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Searched refs:GetSceneContext (Results 1 – 20 of 20) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmSceneCtrl.h66 nw::gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext() function
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp239 s_BaseCamera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in BuildCameras()
445 *(s_SceneSystem->GetSceneContext()->GetCameraBegin()), in UpdateScene()
499 nw::gfx::Camera* camera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in DemoScene()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp395 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
425 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle()
476 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation()
845 s_SceneSystem->GetSceneContext(), in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp178 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
365 s_SceneSystem->GetSceneContext(), in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp184 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
375 s_SceneSystem->GetSceneContext(), in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp186 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
526 s_SceneSystem->GetSceneContext(), in UpdateScene()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp359 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings()
381 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment()
419 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SubmitView()
/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp236 s_SceneSystem->GetSceneContext(), in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp238 s_SceneSystem->GetSceneContext(), in UpdateScene()
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h629 gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext() function
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp249 s_SceneSystem->GetSceneContext(), in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp237 s_SceneSystem->GetSceneContext(), in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp248 s_SceneSystem->GetSceneContext(), in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp236 s_SceneSystem->GetSceneContext(), in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp231 s_SceneSystem->GetSceneContext(), in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp370 s_SceneSystem->GetSceneContext(), in UpdateScene()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp173 m_ParticleSceneUpdater->UpdateNode( m_GfxSceneCtrl->GetSceneContext(), m_ParticleContext ); in Update()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp569 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp899 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp965 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()