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Searched refs:GetResSceneObject (Results 1 – 22 of 22) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneObject.h62 ResSceneObject GetResSceneObject() { return m_ResObject; } in GetResSceneObject() function
65 const ResSceneObject GetResSceneObject() const { return m_ResObject; } in GetResSceneObject() function
Dgfx_AmbientLight.h170 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight()
176 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight()
Dgfx_HemiSphereLight.h171 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()
177 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()
Dgfx_VertexLight.h212 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight()
218 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight()
Dgfx_SceneEnvironmentSetting.h162 return ResDynamicCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in GetResSceneEnvironmentSetting()
171 return ResDynamicCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in GetResSceneEnvironmentSetting()
Dgfx_FragmentLight.h248 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
254 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
Dgfx_Material.h102 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal()
108 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal()
Dgfx_ParticleModel.h231 return ResDynamicCast<ResParticleModel>(this->GetResSceneObject()); in GetResModel()
238 return ResDynamicCast<ResParticleModel>(this->GetResSceneObject()); in GetResModel()
Dgfx_Fog.h205 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog()
211 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog()
Dgfx_SkeletalModel.h269 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()
275 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()
Dgfx_ParticleEmitter.h137 return ResDynamicCast<ResParticleEmitter>( this->GetResSceneObject() ); in GetResParticleEmitter()
144 return ResDynamicCast<ResParticleEmitter>( this->GetResSceneObject() ); in GetResParticleEmitter()
Dgfx_ParticleSet.h197 return ResDynamicCast<ResParticleSet>( this->GetResSceneObject() ); in GetResParticleSet()
204 return ResDynamicCast<ResParticleSet>( this->GetResSceneObject() ); in GetResParticleSet()
Dgfx_Skeleton.h268 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
274 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
Dgfx_ParticleShape.h161 return ResDynamicCast<ResParticleShape>( this->GetResSceneObject() ); in GetResParticleShape()
168 return ResDynamicCast<ResParticleShape>( this->GetResSceneObject() ); in GetResParticleShape()
Dgfx_TransformNode.h177 return ResStaticCast<ResTransformNode>( this->GetResSceneObject() ); in GetResTransformNode()
183 return ResStaticCast<ResTransformNode>( this->GetResSceneObject() ); in GetResTransformNode()
Dgfx_Camera.h179 ResCamera GetResCamera() { return ResStaticCast<ResCamera>(GetResSceneObject()); } in GetResCamera()
182 const ResCamera GetResCamera() const { return ResStaticCast<ResCamera>(GetResSceneObject()); } in GetResCamera()
Dgfx_SceneNode.h281 return ResStaticCast<ResSceneNode>( this->GetResSceneObject() ); in GetResSceneNode()
287 return ResStaticCast<ResSceneNode>( this->GetResSceneObject() ); in GetResSceneNode()
Dgfx_Model.h250 return ResModel(this->GetResSceneObject().ptr()); in GetResModel()
257 return ResModel(this->GetResSceneObject().ptr()); in GetResModel()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp108 ResSceneObject resSceneObject = GetResSceneObject(); in CreateAnimBinding()
Dgfx_Light.cpp142 ResLight resLight = ResDynamicCast<ResLight>(this->GetResSceneObject()); in GetAnimTargetObject()
Dgfx_SkeletalModel.cpp144 ResSceneObject resSceneObject = GetResSceneObject(); in CreateSkeletalAnimGroup()
Dgfx_SceneEnvironmentSetting.cpp101 …vironmentSetting resSetting = ResStaticCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in ResolveReference()