Searched refs:GetResSceneObject (Results 1 – 22 of 22) sorted by relevance
62 ResSceneObject GetResSceneObject() { return m_ResObject; } in GetResSceneObject() function65 const ResSceneObject GetResSceneObject() const { return m_ResObject; } in GetResSceneObject() function
170 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight()176 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight()
171 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()177 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()
212 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight()218 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight()
162 return ResDynamicCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in GetResSceneEnvironmentSetting()171 return ResDynamicCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in GetResSceneEnvironmentSetting()
248 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()254 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
102 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal()108 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal()
231 return ResDynamicCast<ResParticleModel>(this->GetResSceneObject()); in GetResModel()238 return ResDynamicCast<ResParticleModel>(this->GetResSceneObject()); in GetResModel()
205 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog()211 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog()
269 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()275 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()
137 return ResDynamicCast<ResParticleEmitter>( this->GetResSceneObject() ); in GetResParticleEmitter()144 return ResDynamicCast<ResParticleEmitter>( this->GetResSceneObject() ); in GetResParticleEmitter()
197 return ResDynamicCast<ResParticleSet>( this->GetResSceneObject() ); in GetResParticleSet()204 return ResDynamicCast<ResParticleSet>( this->GetResSceneObject() ); in GetResParticleSet()
268 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()274 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
161 return ResDynamicCast<ResParticleShape>( this->GetResSceneObject() ); in GetResParticleShape()168 return ResDynamicCast<ResParticleShape>( this->GetResSceneObject() ); in GetResParticleShape()
177 return ResStaticCast<ResTransformNode>( this->GetResSceneObject() ); in GetResTransformNode()183 return ResStaticCast<ResTransformNode>( this->GetResSceneObject() ); in GetResTransformNode()
179 ResCamera GetResCamera() { return ResStaticCast<ResCamera>(GetResSceneObject()); } in GetResCamera()182 const ResCamera GetResCamera() const { return ResStaticCast<ResCamera>(GetResSceneObject()); } in GetResCamera()
281 return ResStaticCast<ResSceneNode>( this->GetResSceneObject() ); in GetResSceneNode()287 return ResStaticCast<ResSceneNode>( this->GetResSceneObject() ); in GetResSceneNode()
250 return ResModel(this->GetResSceneObject().ptr()); in GetResModel()257 return ResModel(this->GetResSceneObject().ptr()); in GetResModel()
108 ResSceneObject resSceneObject = GetResSceneObject(); in CreateAnimBinding()
142 ResLight resLight = ResDynamicCast<ResLight>(this->GetResSceneObject()); in GetAnimTargetObject()
144 ResSceneObject resSceneObject = GetResSceneObject(); in CreateSkeletalAnimGroup()
101 …vironmentSetting resSetting = ResStaticCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in ResolveReference()