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Searched refs:GetResModel (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp203 const int visibilityIndex = GetResModel().GetMeshNodeVisibilitiesIndex(nodeName); in BindVisibilityAnim()
238 ResModel resModel = GetResModel(); in CreateAnimGroups()
334 ResModel resModel = this->GetResModel(); in CreateMaterials()
380 ResModel resModel = this->GetResModel(); in CreateResMeshes()
411 buffer[i].toOwnerModel.set_ptr(GetResModel().ptr()); in CreateResMeshes()
442 ResModel resModel = this->GetResModel(); in CreateResMeshNodeVisibilities()
584 s32 visibilityIndex = GetResModel().GetMeshNodeVisibilitiesIndex(nodeName); in GetAnimTargetObject()
665 int matIdx = GetResModel().GetMaterialsIndex(matName); in GetMaterialIndex()
Dgfx_MeshRenderer.cpp97 ResShape shape = model->GetResModel().GetShapes(mesh.GetShapeIndex()); in RenderMesh()
194 …x-lights or user-registers might be overridden by bone matrices.%s", model->GetResModel().GetName() in RenderSeparateDataShape()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleModel.h229 ResParticleModel GetResModel() in GetResModel() function
236 const ResParticleModel GetResModel() const in GetResModel() function
Dgfx_Model.h247 ResModel GetResModel() in GetResModel() function
254 const ResModel GetResModel() const in GetResModel() function
271 ResModel model = this->GetResModel(); in GetResMeshes()
291 ResModel model = this->GetResModel(); in GetResMeshNodeVisibilities()
Dgfx_RenderQueue.h130 this->resModel = model->GetResModel(); in CalculateDepthFunctor()
166 this->resModel = model->GetResModel(); in CalculateDepthOfSkeletalModelFunctor()
345 const ResModel model = element.GetModel()->GetResModel(); in operator()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp221 .Create( NULL, nw::gfx::ResSceneObject( m_SkeletalModel->GetResModel() ), m_Allocator ); in Duplicate()
226 .Create(NULL, nw::gfx::ResSceneObject(m_SkeletalModel->GetResModel()), m_Allocator); in Duplicate()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp494 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel()
506 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp614 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView()