Searched refs:GetResModel (Results 1 – 8 of 8) sorted by relevance
203 const int visibilityIndex = GetResModel().GetMeshNodeVisibilitiesIndex(nodeName); in BindVisibilityAnim()238 ResModel resModel = GetResModel(); in CreateAnimGroups()334 ResModel resModel = this->GetResModel(); in CreateMaterials()380 ResModel resModel = this->GetResModel(); in CreateResMeshes()411 buffer[i].toOwnerModel.set_ptr(GetResModel().ptr()); in CreateResMeshes()442 ResModel resModel = this->GetResModel(); in CreateResMeshNodeVisibilities()584 s32 visibilityIndex = GetResModel().GetMeshNodeVisibilitiesIndex(nodeName); in GetAnimTargetObject()665 int matIdx = GetResModel().GetMaterialsIndex(matName); in GetMaterialIndex()
97 ResShape shape = model->GetResModel().GetShapes(mesh.GetShapeIndex()); in RenderMesh()194 …x-lights or user-registers might be overridden by bone matrices.%s", model->GetResModel().GetName() in RenderSeparateDataShape()
229 ResParticleModel GetResModel() in GetResModel() function236 const ResParticleModel GetResModel() const in GetResModel() function
247 ResModel GetResModel() in GetResModel() function254 const ResModel GetResModel() const in GetResModel() function271 ResModel model = this->GetResModel(); in GetResMeshes()291 ResModel model = this->GetResModel(); in GetResMeshNodeVisibilities()
130 this->resModel = model->GetResModel(); in CalculateDepthFunctor()166 this->resModel = model->GetResModel(); in CalculateDepthOfSkeletalModelFunctor()345 const ResModel model = element.GetModel()->GetResModel(); in operator()
221 .Create( NULL, nw::gfx::ResSceneObject( m_SkeletalModel->GetResModel() ), m_Allocator ); in Duplicate()226 .Create(NULL, nw::gfx::ResSceneObject(m_SkeletalModel->GetResModel()), m_Allocator); in Duplicate()
494 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel()506 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel()
614 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView()