Home
last modified time | relevance | path

Searched refs:GetResFragmentLight (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_FragmentLight.h246 ResFragmentLight GetResFragmentLight() in GetResFragmentLight() function
252 const ResFragmentLight GetResFragmentLight() const in GetResFragmentLight() function
305 m_Direction = this->GetResFragmentLight().GetDirection(); in FragmentLight()
359 return GetResFragmentLight().GetLightKind(); in GetLightKind()
Dgfx_ActivateCommand.h192 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight()
Dgfx_MaterialState.h671 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLighting()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp214 if ((*iter)->GetResFragmentLight().IsLightEnabled()) in SetActiveLightSet()
Dgfx_Light.cpp152 … ResFragmentLightData* ptr = static_cast<gfx::FragmentLight&>(*this).GetResFragmentLight().ptr(); in GetAnimTargetObject()
Dgfx_FragmentLight.cpp191 ResFragmentLight resLight = this->GetResFragmentLight(); in UpdateDirection()
432 …ResFragmentLightData* originalValue = new(buffer) ResFragmentLightData(GetResFragmentLight().ref()… in CreateOriginalValue()
Dgfx_RenderContext.cpp622 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp269 nw::gfx::ResFragmentLight resFragmentLight(fragmentLight->GetResFragmentLight()); in BuildLights()