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Searched refs:GetResAnimGroupMember (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimGroup.h155 …anim::ResAnimGroupMember GetResAnimGroupMember(int memberIdx) const { return m_ResAnimGroup.GetMem… in GetResAnimGroupMember() function
158 …anim::ResAnimGroupMember GetResAnimGroupMember(const char* key) const { return m_ResAnimGroup.GetM… in GetResAnimGroupMember() function
187 GetResAnimGroupMember(memberIdx).GetBlendOperationIndex()); in GetBlendOperation()
Dgfx_BaseAnimEvaluator.h415 animGroup->GetResAnimGroupMember(bindTargetIdx); in TryBindTemplate()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_BaseAnimEvaluator.cpp92 … const anim::ResAnimGroupMember resAnimGroupMember = m_AnimGroup->GetResAnimGroupMember(memberIdx); in ResetMember()
Dgfx_SkeletalModel.cpp179 animGroup->GetResAnimGroupMember(memberIdx); in CreateSkeletalAnimGroup()
259 animGroup->GetResAnimGroupMember(memberIdx); in SetupAnimGroup()
Dgfx_AnimGroup.cpp215 const anim::ResAnimGroupMember resAnimGroupMember = this->GetResAnimGroupMember(memberIdx); in Reset()
Dgfx_Light.cpp82 anim::ResAnimGroupMember member = m_AnimGroup->GetResAnimGroupMember(memberIdx); in CreateAnimGroup()
Dgfx_AnimBinding.cpp203 anim::ResAnimGroupMember member = animGroup->GetResAnimGroupMember(memberIdx); in EvaluateMember()
Dgfx_Model.cpp118 animGroup->GetResAnimGroupMember(memberIdx); in BindMaterialAnim()
150 animGroup->GetResAnimGroupMember(memberIdx); in BindVisibilityAnim()
Dgfx_Fog.cpp482 animGroup->GetResAnimGroupMember(memberIdx); in BindAnim()
Dgfx_Camera.cpp120 anim::ResAnimGroupMember member = m_AnimGroup->GetResAnimGroupMember(memberIdx); in CreateAnimGroup()