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Searched refs:GetResAmbientLight (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_AmbientLight.h168 ResAmbientLight GetResAmbientLight() in GetResAmbientLight() function
174 const ResAmbientLight GetResAmbientLight() const in GetResAmbientLight() function
Dgfx_ActivateCommand.h241 ResAmbientLight resLight = light->GetResAmbientLight(); in ActivateFragmentAmbientLight()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp171 …m_AmbientLight = (ambientLight != NULL && ambientLight->GetResAmbientLight().IsLightEnabled()) ? a… in SetActiveLightSet()
Dgfx_Light.cpp159 … ResAmbientLightData* ptr = static_cast<gfx::AmbientLight&>(*this).GetResAmbientLight().ptr(); in GetAnimTargetObject()
Dgfx_AmbientLight.cpp200 … ResAmbientLightData* originalValue = new(buffer) ResAmbientLightData(GetResAmbientLight().ref()); in CreateOriginalValue()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp230 nw::gfx::ResAmbientLight resAmbientLight(ambientLight->GetResAmbientLight()); in BuildLights()