Searched refs:GetRandom (Results 1 – 3 of 3) sorted by relevance
200 u16 GetRandom() in GetRandom() function
86 particleSet->Srand(particleContext->GetRandom()); in SetupParticleObject()95 emitter->Srand(particleContext->GetRandom()); in SetupParticleObject()
1099 const f32 random = floatInitializer.GetRandom(); in InitializeParticles()1370 const f32 random = vec3Initializer.GetRandom(); in InitializeParticles()1407 const nw::math::VEC3 random = vec3Initializer.GetRandom(); in InitializeParticles()1454 const f32 random = vec3Initializer.GetRandom(); in InitializeParticles()