Home
last modified time | relevance | path

Searched refs:GetRandom (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleContext.h200 u16 GetRandom() in GetRandom() function
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleUtil.cpp86 particleSet->Srand(particleContext->GetRandom()); in SetupParticleObject()
95 emitter->Srand(particleContext->GetRandom()); in SetupParticleObject()
Dgfx_ParticleSet.cpp1099 const f32 random = floatInitializer.GetRandom(); in InitializeParticles()
1370 const f32 random = vec3Initializer.GetRandom(); in InitializeParticles()
1407 const nw::math::VEC3 random = vec3Initializer.GetRandom(); in InitializeParticles()
1454 const f32 random = vec3Initializer.GetRandom(); in InitializeParticles()