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Searched refs:GetPlayingSoundCount (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp133 while ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in AppendSound()
162 while ( GetPlayingSoundCount() > GetPlayableSoundCount() ) in SetPlayableSoundCount()
202 if ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_CanPlaySound()
Dsnd_SoundPlayer.cpp326 while ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_AppendSound()
378 while ( GetPlayingSoundCount() > GetPlayableSoundCount() ) in SetPlayableSoundCount()
415 if ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_CanPlaySound()
Dsnd_SoundActor.cpp137 int SoundActor::GetPlayingSoundCount( int actorPlayerId ) const in GetPlayingSoundCount() function in nw::snd::SoundActor
141 return m_ActorPlayer[ actorPlayerId ].GetPlayingSoundCount(); in GetPlayingSoundCount()
/NW4C-2.0.3/include/nw/snd/
Dsnd_ExternalSoundPlayer.h54 int GetPlayingSoundCount() const { return static_cast<int>( m_SoundList.GetSize()); } in GetPlayingSoundCount() function
Dsnd_SoundActor.h370 int GetPlayingSoundCount( int actorPlayerId ) const;
Dsnd_SoundPlayer.h305 int GetPlayingSoundCount() const { return static_cast<int>( m_SoundList.GetSize()); } in GetPlayingSoundCount() function