Searched refs:GetPlayableSoundCount (Results 1 – 6 of 6) sorted by relevance
132 if ( GetPlayableSoundCount() == 0 ) return false; in AppendSound()133 while ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in AppendSound()162 while ( GetPlayingSoundCount() > GetPlayableSoundCount() ) in SetPlayableSoundCount()198 if ( GetPlayableSoundCount() == 0 ) in detail_CanPlaySound()202 if ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_CanPlaySound()
325 if ( GetPlayableSoundCount() == 0 ) return false; in detail_AppendSound()326 while ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_AppendSound()378 while ( GetPlayingSoundCount() > GetPlayableSoundCount() ) in SetPlayableSoundCount()414 if ( GetPlayableSoundCount() == 0 ) return false; in detail_CanPlaySound()415 if ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_CanPlaySound()
170 int SoundActor::GetPlayableSoundCount( int actorPlayerId ) const in GetPlayableSoundCount() function in nw::snd::SoundActor174 return m_ActorPlayer[ actorPlayerId ].GetPlayableSoundCount(); in GetPlayableSoundCount()
56 int GetPlayableSoundCount() const { return m_PlayableCount; } in GetPlayableSoundCount() function
406 int GetPlayableSoundCount( int actorPlayerId ) const;
341 int GetPlayableSoundCount() const { return m_PlayableCount; } in GetPlayableSoundCount() function