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Searched refs:GetPlayableSoundCount (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp132 if ( GetPlayableSoundCount() == 0 ) return false; in AppendSound()
133 while ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in AppendSound()
162 while ( GetPlayingSoundCount() > GetPlayableSoundCount() ) in SetPlayableSoundCount()
198 if ( GetPlayableSoundCount() == 0 ) in detail_CanPlaySound()
202 if ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_CanPlaySound()
Dsnd_SoundPlayer.cpp325 if ( GetPlayableSoundCount() == 0 ) return false; in detail_AppendSound()
326 while ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_AppendSound()
378 while ( GetPlayingSoundCount() > GetPlayableSoundCount() ) in SetPlayableSoundCount()
414 if ( GetPlayableSoundCount() == 0 ) return false; in detail_CanPlaySound()
415 if ( GetPlayingSoundCount() >= GetPlayableSoundCount() ) in detail_CanPlaySound()
Dsnd_SoundActor.cpp170 int SoundActor::GetPlayableSoundCount( int actorPlayerId ) const in GetPlayableSoundCount() function in nw::snd::SoundActor
174 return m_ActorPlayer[ actorPlayerId ].GetPlayableSoundCount(); in GetPlayableSoundCount()
/NW4C-2.0.3/include/nw/snd/
Dsnd_ExternalSoundPlayer.h56 int GetPlayableSoundCount() const { return m_PlayableCount; } in GetPlayableSoundCount() function
Dsnd_SoundActor.h406 int GetPlayableSoundCount( int actorPlayerId ) const;
Dsnd_SoundPlayer.h341 int GetPlayableSoundCount() const { return m_PlayableCount; } in GetPlayableSoundCount() function