Searched refs:GetParticleSetsCount (Results 1 – 10 of 10) sorted by relevance
197 for (int i = 0; i < (int)this->GetParticleSetsCount(); ++i) in ForeachParticleSet()213 for (int i = 0; i < (int)this->GetParticleSetsCount(); ++i) in ForeachConstParticleSet()262 u32 GetParticleSetsCount() const in GetParticleSetsCount() function
44 s32 particleSetNum = this->GetParticleSetsCount(); in Setup()
76 int setCount = resNode.GetParticleSetsCount(); in GetMemorySizeInternal()111 int setCount = resNode.GetParticleSetsCount(); in GetDeviceMemorySizeInternal()166 int setCount = resNode.GetParticleSetsCount(); in Create()
41 for (int j = 0; j < (int)particleModel->GetParticleSetsCount(); ++j) in FindParticleSet()81 for (u32 i = 0; i < model->GetParticleSetsCount(); ++i) in SetupParticleObject()120 for (u32 i = 0; i < model->GetParticleSetsCount(); ++i) in ResolveParticleObject()
232 resNode.GetParticleSetsCount() + in BuildSceneObject()234 description.particleSetCount = resNode.GetParticleSetsCount() + in BuildSceneObject()
3002 for (; particleSetIndex < model->GetParticleSetsCount(); ++particleSetIndex) in UpdateParticles()
68 for (s32 i = 0; i < this->GetParticleSetsCount(); ++i) in ForeachParticleSet()
223 for (u32 j = 0; j < this->GetParticleModel(i)->GetParticleSetsCount(); ++j) in AddTimes()284 for (u32 j = 0; j < model->GetParticleSetsCount(); ++j ) in GetParticleSize()356 for (int j = 0; j < (int)model->GetParticleSetsCount(); ++j) in SetParticleScaleOffset()377 for (int j = 0; j < (int)model->GetParticleSetsCount(); ++j)473 for (int j = 0; j < (int)model->GetParticleSetsCount(); ++j) in GetParticleSet()
308 for (u32 i = 0; i < model->GetParticleSetsCount(); ++i) in SetUserUpdater()
367 for (int i = 0; i < particleModel->GetParticleSetsCount(); ++i) in BuildResources()