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Searched refs:GetParticleSetsCount (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleModel.h197 for (int i = 0; i < (int)this->GetParticleSetsCount(); ++i) in ForeachParticleSet()
213 for (int i = 0; i < (int)this->GetParticleSetsCount(); ++i) in ForeachConstParticleSet()
262 u32 GetParticleSetsCount() const in GetParticleSetsCount() function
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResParticleModel.cpp44 s32 particleSetNum = this->GetParticleSetsCount(); in Setup()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleModel.cpp76 int setCount = resNode.GetParticleSetsCount(); in GetMemorySizeInternal()
111 int setCount = resNode.GetParticleSetsCount(); in GetDeviceMemorySizeInternal()
166 int setCount = resNode.GetParticleSetsCount(); in Create()
Dgfx_ParticleUtil.cpp41 for (int j = 0; j < (int)particleModel->GetParticleSetsCount(); ++j) in FindParticleSet()
81 for (u32 i = 0; i < model->GetParticleSetsCount(); ++i) in SetupParticleObject()
120 for (u32 i = 0; i < model->GetParticleSetsCount(); ++i) in ResolveParticleObject()
Dgfx_SceneBuilder.cpp232 resNode.GetParticleSetsCount() + in BuildSceneObject()
234 description.particleSetCount = resNode.GetParticleSetsCount() + in BuildSceneObject()
Dgfx_ParticleSet.cpp3002 for (; particleSetIndex < model->GetParticleSetsCount(); ++particleSetIndex) in UpdateParticles()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResParticleModel.h68 for (s32 i = 0; i < this->GetParticleSetsCount(); ++i) in ForeachParticleSet()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h223 for (u32 j = 0; j < this->GetParticleModel(i)->GetParticleSetsCount(); ++j) in AddTimes()
284 for (u32 j = 0; j < model->GetParticleSetsCount(); ++j ) in GetParticleSize()
356 for (int j = 0; j < (int)model->GetParticleSetsCount(); ++j) in SetParticleScaleOffset()
377 for (int j = 0; j < (int)model->GetParticleSetsCount(); ++j)
473 for (int j = 0; j < (int)model->GetParticleSetsCount(); ++j) in GetParticleSet()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp308 for (u32 i = 0; i < model->GetParticleSetsCount(); ++i) in SetUserUpdater()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp367 for (int i = 0; i < particleModel->GetParticleSetsCount(); ++i) in BuildResources()