Searched refs:GetParticleSets (Results 1 – 11 of 11) sorted by relevance
199 ParticleSet* particleSet = this->GetParticleSets(i); in ForeachParticleSet()215 const ParticleSet* particleSet = this->GetParticleSets(i); in ForeachConstParticleSet()271 ParticleSet* GetParticleSets(int index) in GetParticleSets() function281 const ParticleSet* GetParticleSets(int index) const in GetParticleSets() function
48 ResParticleSet particleSet = this->GetParticleSets( s32(i) ); in Setup()
80 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetMemorySizeInternal()115 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetDeviceMemorySizeInternal()170 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in Create()
43 ParticleSet* itParticleSet = particleModel->GetParticleSets(j); in FindParticleSet()83 ParticleSet* particleSet = model->GetParticleSets(i); in SetupParticleObject()122 ParticleSet* particleSet = model->GetParticleSets(i); in ResolveParticleObject()
123 ParticleSet* particleSet = particleModel->GetParticleSets(mesh.GetShapeIndex()); in RenderMesh()265 ParticleSet* particleSet = particleModel->GetParticleSets(shapeIndex); in RenderParticleShape()
3004 if (model->GetParticleSets(particleSetIndex) == this) in UpdateParticles()
70 ResParticleSet resParticleSet = this->GetParticleSets(i); in ForeachParticleSet()
225 this->GetParticleModel(i)->GetParticleSets(j)->UpdateParticles(particleContext); in AddTimes()286 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSize()358 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in SetParticleScaleOffset()379 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j);475 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSet()
377 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene()
310 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(i); in SetUserUpdater()
369 s_ParticleSets.push_back(particleModel->GetParticleSets(i)); in BuildResources()