Searched refs:GetParticleCollection (Results 1 – 10 of 10) sorted by relevance
40 if (particleSet->GetParticleCollection()->GetCount() > 0) in operator ()()88 resParticleSet.GetParticleCollection().GetCapacity()); in GetMemorySizeInternal()122 pSize, resParticleSet.GetParticleCollection().GetCapacity()); in GetDeviceMemorySizeInternal()178 resParticleSet.GetParticleCollection().GetCapacity(), in Create()
127 if (particleSet->GetParticleCollection()->GetCount() == 0) in RenderMesh()448 command[commandIndex++] = particleSet->GetParticleCollection()->GetCount(); in RenderParticleShape()456 ParticleCollection* collection = particleSet->GetParticleCollection(); in RenderParticleShape()
360 resNode.GetParticleCollection(); in GetMemorySizeInternal()374 resNode.GetParticleCollection(); in GetDeviceMemorySizeInternal()561 resNode.GetParticleCollection(); in Create()735 ParticleCollection* collection = this->GetParticleCollection(); in AddParticles()807 (math::VEC3*)parentParticleSet->GetParticleCollection()->GetStreamPtr( in AddParticles()826 parentVelocity = (math::VEC3*)parentParticleSet->GetParticleCollection()->GetStreamPtr( in AddParticles()900 ParticleCollection* collection = this->GetParticleCollection(); in AddParticles()984 ParticleCollection* collection = this->GetParticleCollection(); in InitializeParticles()2764 ParticleCollection* targetCollection = particleSet->GetParticleCollection(); in ParticleChildUpdater()2905 parentVelocity = (math::VEC3*)parent->GetParticleCollection()->GetStreamPtr( in ParticleChildUpdater()[all …]
46 ParticleCollection* collection = particleSet->GetParticleCollection(); in SetupParticleVertexAttributeCommand()
455 ParticleCollection* targetCollection = m_ParticleSet->GetParticleCollection(); in Emission()
393 nw::gfx::ParticleCollection* collection0= particleSet0->GetParticleCollection(); in UpdateParticleMissileDemo()394 nw::gfx::ParticleCollection* collection1= particleSet1->GetParticleCollection(); in UpdateParticleMissileDemo()406 nw::gfx::ParticleCollection* collection0= particleSet0->GetParticleCollection(); in UpdateParticleMissileDemo()407 nw::gfx::ParticleCollection* collection1= particleSet1->GetParticleCollection(); in UpdateParticleMissileDemo()
229 ParticleCollection* GetParticleCollection() in GetParticleCollection() function236 const ParticleCollection* GetParticleCollection() const in GetParticleCollection() function
378 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UpdateScene()
287 particleNum += particleSet->GetParticleCollection()->GetCount(); in GetParticleSize()
224 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UserUpdater()