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Searched refs:GetOwnerSkeletalModel (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp104 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
105 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
149 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
150 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
193 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
194 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
230 SkeletalModel* model = skeleton->GetOwnerSkeletalModel(); in UpdateView()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Skeleton.h302 const SkeletalModel* GetOwnerSkeletalModel() const { return m_OwnerSkeletalModel; } in GetOwnerSkeletalModel() function
305 SkeletalModel* GetOwnerSkeletalModel() { return m_OwnerSkeletalModel; } in GetOwnerSkeletalModel() function