Searched refs:GetOwnerShaderData (Results 1 – 4 of 4) sorted by relevance
76 ResBinaryShader shader = ResBinaryShader( shaderProgramDescription.GetOwnerShaderData() ); in ActivateDescription()90 ResBinaryShader shaderPrev = ResBinaryShader( m_Description.GetOwnerShaderData() ); in ActivateDescription()
138 u32 key = reinterpret_cast<u32>(resDescription.GetOwnerShaderData()); in Generate()
285 NW_ASSERT( allocator == ResBinaryShader(this->GetOwnerShaderData()).ref().m_CommandAllocator ); in Setup()341 ResBinaryShader ownerShader = ResBinaryShader( this->GetOwnerShaderData() ); in Setup()406 … os::IAllocator* allocator = ResBinaryShader(this->GetOwnerShaderData()).ref().m_CommandAllocator; in Cleanup()
625 ResBinaryShaderData* GetOwnerShaderData() in GetOwnerShaderData() function635 const ResBinaryShaderData* GetOwnerShaderData() const in GetOwnerShaderData() function647 … return static_cast<const ShaderBinaryInfo*>( this->GetOwnerShaderData()->m_ShaderBinaryInfo ); in GetShaderBinaryInfo()