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Searched refs:GetOwnerShaderData (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderProgram.cpp76 ResBinaryShader shader = ResBinaryShader( shaderProgramDescription.GetOwnerShaderData() ); in ActivateDescription()
90 ResBinaryShader shaderPrev = ResBinaryShader( m_Description.GetOwnerShaderData() ); in ActivateDescription()
Dgfx_SortingMaterialIdGenerator.cpp138 u32 key = reinterpret_cast<u32>(resDescription.GetOwnerShaderData()); in Generate()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp285 NW_ASSERT( allocator == ResBinaryShader(this->GetOwnerShaderData()).ref().m_CommandAllocator ); in Setup()
341 ResBinaryShader ownerShader = ResBinaryShader( this->GetOwnerShaderData() ); in Setup()
406 … os::IAllocator* allocator = ResBinaryShader(this->GetOwnerShaderData()).ref().m_CommandAllocator; in Cleanup()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShader.h625 ResBinaryShaderData* GetOwnerShaderData() in GetOwnerShaderData() function
635 const ResBinaryShaderData* GetOwnerShaderData() const in GetOwnerShaderData() function
647 … return static_cast<const ShaderBinaryInfo*>( this->GetOwnerShaderData()->m_ShaderBinaryInfo ); in GetShaderBinaryInfo()