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Searched refs:GetOwnerModel (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Material.h115 Model* GetOwnerModel() in GetOwnerModel() function
124 const Model* GetOwnerModel() const in GetOwnerModel() function
Dgfx_RenderContext.h552 materialActivator = this->m_Material->GetOwnerModel()->GetMaterialActivator(); in ActivateMaterial()
Dgfx_RenderElement.h202 … ((reinterpret_cast<KeyType>(material->GetOwnerModel()) >> 2) & BIT64_MATERIAL_INSTANCE_ID_MASK) | in SetDetailedMaterialIdAndTranslucencyKind()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleMaterialActivator.cpp73 const Model* owner = material->GetOwnerModel(); in Activate()
Dgfx_DirectMaterialActivator.cpp56 const Model* owner = material->GetOwnerModel(); in Activate()
Dgfx_SimpleMaterialActivator.cpp75 const Model* owner = material->GetOwnerModel(); in Activate()
Dgfx_MaterialActivator.cpp56 const Model* owner = material->GetOwnerModel(); in Activate()
Dgfx_Material.cpp31 return nw::ut::CheckFlag(material->GetOwnerModel()->GetBufferOption(), bufferOption) in GetAvailableResMaterial()
254 bit32 option = this->GetOwnerModel()->GetBufferOption(); in CanUseBuffer()
Dgfx_RenderContext.cpp492 const Model* owner = this->m_Material->GetOwnerModel(); in ActivateSceneEnvironment()