Searched refs:GetOriginal (Results 1 – 11 of 11) sorted by relevance
64 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) ) in Activate()72 ResMaterial original = material->GetOriginal(); in Activate()
64 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) && in Activate()74 ResMaterial original = material->GetOriginal(); in Activate()170 …bool isPreReflectionEnabled = ut::CheckFlag(cacheMaterial->GetOriginal().GetFragmentShader().GetFr… in Activate()
107 materialKeyValue.key = reinterpret_cast<u32>(material->GetOriginal().ptr()); in Accept()134 ResMaterial resMaterial = (*iter).material->GetOriginal(); in Generate()195 ResMaterial resMaterial = (*ptrIter).material->GetOriginal(); in Generate()
33 : material->GetOriginal(); in GetAvailableResMaterial()323 ResMaterial resMaterial = this->GetOriginal(); in CopyResMaterial()333 new(materialMemory) ResMaterialData(this->GetOriginal().ref()); in CopyResMaterial()
403 …ut::CheckFlag(m_MaterialCache->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_E… in ActivateParticleContext()404 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext()
600 material->GetOriginal() : in GetMaterialAnimTargetPtr()
100 ResMaterial GetOriginal() in GetOriginal() function106 const ResMaterial GetOriginal() const in GetOriginal() function365 return (CanUseBuffer(objectType)) ? GetBuffer() : GetOriginal(); in GetActiveResource()
197 ResMaterial resMaterial = material->GetOriginal(); in SetDetailedMaterialIdAndTranslucencyKind()232 ResMaterial resMaterial = material->GetOriginal(); in SetSimpleMaterialIdAndTranslucencyKind()
347 element.GetModel()->GetMaterial(mesh.GetMaterialIndex())->GetOriginal(); in operator()
734 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()746 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()852 …gmentOperation fragmentOperation = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetFragmentOp… in InitializeScenes()858 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()
682 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()792 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()