Searched refs:GetNear (Results 1 – 12 of 12) sorted by relevance
768 *nearClip = resource.GetNear(); in GetPerspective()834 *nearClip = resource.GetNear(); in GetFrustum()901 *nearClip = resource.GetNear(); in GetOrtho()949 *nearClip = resource.GetNear(); in GetFrustum()987 *nearClip = resource.GetNear(); in GetOrtho()1026 Camera::GetNear() const in GetNear() function in nw::gfx::Camera1033 return resource.GetNear(); in GetNear()
101 float near = this->m_Resource.GetNear(); in Update()
103 float near = m_Resource.GetNear(); in Update()
107 float near = m_Resource.GetNear(); in Update()
264 f32 near = resProjectionUpdater.GetNear(); in Update()
412 f32 near = camera->GetNear(); in ActivateTextureCoordinators()
712 …* (resProjectionUpdater.GetFar() - resProjectionUpdater.GetNear()) + resProjectionUpdater.GetNear(… in DemoScene()
724 f32 GetNear() const;
421 int near = resProjectionUpdater.GetNear(); in UpdateScene()
529 int near = resProjectionUpdater.GetNear(); in UpdateScene()
684 f32 near = s_ActiveCamera->GetNear(); in UpdateScene()
851 int near = resProjectionUpdater.GetNear(); in UpdateScene()