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Searched refs:GetNear (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Camera.cpp768 *nearClip = resource.GetNear(); in GetPerspective()
834 *nearClip = resource.GetNear(); in GetFrustum()
901 *nearClip = resource.GetNear(); in GetOrtho()
949 *nearClip = resource.GetNear(); in GetFrustum()
987 *nearClip = resource.GetNear(); in GetOrtho()
1026 Camera::GetNear() const in GetNear() function in nw::gfx::Camera
1033 return resource.GetNear(); in GetNear()
Dgfx_PerspectiveProjectionUpdater.cpp101 float near = this->m_Resource.GetNear(); in Update()
Dgfx_FrustumProjectionUpdater.cpp103 float near = m_Resource.GetNear(); in Update()
Dgfx_OrthoProjectionUpdater.cpp107 float near = m_Resource.GetNear(); in Update()
Dgfx_Fog.cpp264 f32 near = resProjectionUpdater.GetNear(); in Update()
Dgfx_MaterialState.cpp412 f32 near = camera->GetNear(); in ActivateTextureCoordinators()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
Dmain.cpp712 …* (resProjectionUpdater.GetFar() - resProjectionUpdater.GetNear()) + resProjectionUpdater.GetNear(… in DemoScene()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Camera.h724 f32 GetNear() const;
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp421 int near = resProjectionUpdater.GetNear(); in UpdateScene()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp529 int near = resProjectionUpdater.GetNear(); in UpdateScene()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp684 f32 near = s_ActiveCamera->GetNear(); in UpdateScene()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp851 int near = resProjectionUpdater.GetNear(); in UpdateScene()