Searched refs:GetMinFilter (Results 1 – 6 of 6) sorted by relevance
98 MinFilter filter = this->GetMinFilter(); in SetTextureMipmapCommand()729 if ((sampler.GetMinFilter() != ResTextureSampler::MINFILTER_NEAREST) && in SetupTextureMapperCommand()730 (sampler.GetMinFilter() != ResTextureSampler::MINFILTER_LINEAR)) in SetupTextureMapperCommand()823 if ((sampler.GetMinFilter() != ResTextureSampler::MINFILTER_NEAREST) && in SetupTextureMapperCommand()824 (sampler.GetMinFilter() != ResTextureSampler::MINFILTER_LINEAR)) in SetupTextureMapperCommand()885 if ((sampler.GetMinFilter() != ResTextureSampler::MINFILTER_NEAREST) && in SetupTextureMapperCommand()886 (sampler.GetMinFilter() != ResTextureSampler::MINFILTER_LINEAR)) in SetupTextureMapperCommand()
98 minFilter[ GetMinFilter() ] /* textureMinFilter */, in ResetU32Info()
234 texMaps[di].SetFilter(pResTexMap[si].GetMinFilter(), pResTexMap[si].GetMagFilter()); in Material()683 internal::GL::SetTexMinFilter(graphicsResource, texMap.GetMinFilter()); in SetupGraphics()
149 TexFilter GetMinFilter() const in GetMinFilter() function
433 TexFilter GetMinFilter() const in GetMinFilter() function
118 MinFilter GetMinFilter() const in NW_RES_CTOR()