Searched refs:GetMemberCount (Results 1 – 14 of 14) sorted by relevance
149 const int memberCount = GetMemberCount(); in Initialize()213 for ( int memberIdx = 0 ; memberIdx < this->GetMemberCount() ; ++memberIdx ) in Reset()
116 int memberCount = animGroup->GetMemberCount(); in EvaluateBlender()127 int memberCount = animGroup->GetMemberCount(); in EvaluateBlender()
175 const int animMemberCount = animGroup->GetMemberCount(); in CreateSkeletalAnimGroup()255 const int animMemberCount = animGroup->GetMemberCount(); in SetupAnimGroup()
79 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup()
114 const int animMemberCount = animGroup->GetMemberCount(); in BindMaterialAnim()146 const int animMemberCount = animGroup->GetMemberCount(); in BindVisibilityAnim()
309 for (int memberIdx = 0; memberIdx < animGroup->GetMemberCount(); ++memberIdx) in ResetNoAnimMember()
478 const int animMemberCount = animGroup->GetMemberCount(); in BindAnim()
117 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup()
237 return (0 <= memberIdx && memberIdx < m_AnimGroup->GetMemberCount()); in HasMemberAnim()259 for (int memberIdx = 0; memberIdx < m_AnimGroup->GetMemberCount(); ++memberIdx) in UpdateCacheNonVirtual()
133 for (int i = (m_AnimGroup->GetMemberCount() - 1); i >= 0; --i) in Reset()377 const int memberCount = animGroup->GetMemberCount(); in TryBindTemplate()
167 s32 GetMemberCount() const { return m_ResAnimGroup.GetMemberInfoSetCount(); } in GetMemberCount() function
286 int maxMembers = animGroup->GetMemberCount(); in CreateModel()502 int maxMembers = animGroup->GetMemberCount(); in CreateSceneEnvironment()620 int maxMembers = animGroup->GetMemberCount(); in CreateCamera()
513 .MaxMembers(animGroup->GetMemberCount()) in BindAnimation()522 .MaxMembers(animGroup->GetMemberCount()) in BindAnimation()
351 int maxMembers = animGroup->GetMemberCount(); in InitializeMaterialAnim()