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Searched refs:GetMaxActiveIndex (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp686 int maxIndex = collection->GetMaxActiveIndex(); in SetDefaultValues()
939 int maxIndex = collection->GetMaxActiveIndex(); in AddParticles()
1613 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleAccelarationUpdater()
1664 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediateUpdater()
1672 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediateUpdater()
1739 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediate4KeyUpdater()
1778 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediate4KeyUpdater()
1850 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector3Immediate4KeyUpdater()
1889 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector3Immediate4KeyUpdater()
1955 const int count = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in ParticleGravityUpdater()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleCollection.h181 u16 GetMaxActiveIndex() const in GetMaxActiveIndex() function
350 int size = this->GetMaxActiveIndex() + 1; in SwapBuffer()