Searched refs:GetMaxActiveIndex (Results 1 – 2 of 2) sorted by relevance
686 int maxIndex = collection->GetMaxActiveIndex(); in SetDefaultValues()939 int maxIndex = collection->GetMaxActiveIndex(); in AddParticles()1613 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleAccelarationUpdater()1664 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediateUpdater()1672 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediateUpdater()1739 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediate4KeyUpdater()1778 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediate4KeyUpdater()1850 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector3Immediate4KeyUpdater()1889 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector3Immediate4KeyUpdater()1955 const int count = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in ParticleGravityUpdater()[all …]
181 u16 GetMaxActiveIndex() const in GetMaxActiveIndex() function350 int size = this->GetMaxActiveIndex() + 1; in SwapBuffer()