Searched refs:GetMatrix (Results 1 – 8 of 8) sorted by relevance
160 bool GetMatrix(int index, math::MTX34** matrix) in GetMatrix() function168 bool GetMatrix(int index, const math::MTX34** matrix) const in GetMatrix() function176 math::MTX34* GetMatrix(int index) in GetMatrix() function182 const math::MTX34* GetMatrix(int index) const in GetMatrix() function
186 shape.GetCenterPosition(), *pose.GetMatrix(boneIndex), camera); in operator()
100 const nw::math::MTX34& GetMatrix() const { return m_Mtx; } in GetMatrix() function
562 matrix = pose->GetMatrix(boneIndex); in SetMatrixPalette()566 offsetMatrix = *pose->GetMatrix(boneIndex); in SetMatrixPalette()571 matrix = pose->GetMatrix(boneIndex); in SetMatrixPalette()
269 void* target = m_Skeleton->WorldMatrixPose().GetMatrix(boneIdx); in SetupAnimGroup()
292 skeleton->SkiningMatrixPose().GetMatrix(index), in UpdateView()
222 (*iter)->WorldMatrix() = *pose.GetMatrix(boneIdx); in Invoke()292 (*iter)->SetResourceBasedTransform(*pose.GetMatrix(boneIdx)); in Invoke()824 s_Light->WorldMatrix() = *pose.GetMatrix(s_BoneIdx); in ConstrainLight()
111 const math::MTX34& listenerMtx = listener.GetMatrix(); in CalcPan()