Searched refs:GetMaterials (Results 1 – 6 of 6) sorted by relevance
66 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitModel()67 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitModel()81 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitSkeletalModel()82 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitSkeletalModel()96 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitParticleModel()97 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitParticleModel()
355 resModel.GetMaterials(i), in CreateMaterials()
56 … if (!ut::CheckFlag(this->GetMaterials( i ).GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP)) in Setup()58 result |= this->GetMaterials( i ).Setup(allocator, graphicsFile); in Setup()98 this->GetMaterials( i ).Cleanup(); in Cleanup()118 ResMaterial material = GetMaterials(idx); in ForceSetupTexture()136 ResMaterial material = GetMaterials(idx); in ForceSetupShader()154 ResMaterial material = GetMaterials(idx); in ForceSetupLookupTable()
150 ResMaterial material = owner.GetMaterials(this->GetMaterialIndex()); in Setup()
535 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachMaterial()536 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial()572 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachModelMaterial()573 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial()
424 MaterialRange GetMaterials() in GetMaterials() function710 resModel.GetMaterials(i), in GetMemorySizeForInitialize()