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Searched refs:GetLowestPrioritySound (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp135 internal::BasicSound* dropSound = GetLowestPrioritySound(); in AppendSound()
164 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount()
204 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound()
227 internal::BasicSound* ExternalSoundPlayer::GetLowestPrioritySound() in GetLowestPrioritySound() function in nw::snd::internal::ExternalSoundPlayer
Dsnd_SoundPlayer.cpp328 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_AppendSound()
380 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount()
417 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound()
Dsnd_SoundArchivePlayer.cpp1373 internal::StreamSound* lowest = m_StreamSoundInstanceManager.GetLowestPrioritySound(); in PrepareStreamSoundImpl()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundInstanceManager.h140 Sound* lowPrioSound = GetLowestPrioritySound(); in Alloc()
254 Sound* GetLowestPrioritySound() in GetLowestPrioritySound() function
Dsnd_ExternalSoundPlayer.h72 internal::BasicSound* GetLowestPrioritySound();
Dsnd_SoundPlayer.h437 internal::BasicSound* GetLowestPrioritySound() { return &m_PriorityList.GetFront(); } in GetLowestPrioritySound() function