Searched refs:GetLowestPrioritySound (Results 1 – 6 of 6) sorted by relevance
135 internal::BasicSound* dropSound = GetLowestPrioritySound(); in AppendSound()164 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount()204 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound()227 internal::BasicSound* ExternalSoundPlayer::GetLowestPrioritySound() in GetLowestPrioritySound() function in nw::snd::internal::ExternalSoundPlayer
328 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_AppendSound()380 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount()417 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound()
1373 internal::StreamSound* lowest = m_StreamSoundInstanceManager.GetLowestPrioritySound(); in PrepareStreamSoundImpl()
140 Sound* lowPrioSound = GetLowestPrioritySound(); in Alloc()254 Sound* GetLowestPrioritySound() in GetLowestPrioritySound() function
72 internal::BasicSound* GetLowestPrioritySound();
437 internal::BasicSound* GetLowestPrioritySound() { return &m_PriorityList.GetFront(); } in GetLowestPrioritySound() function