Searched refs:GetInputRegisterNum (Results 1 – 2 of 2) sorted by relevance
292 …u32 shaderVtxAttrNum = shaderInfo->GetInputRegisterNum( shaderProgramDesc.GetVertexShaderIndex() ); in SetupActivateVertexAttributeCommand_()
412 u32 GetInputRegisterNum(s32 shaderIndex) const in GetInputRegisterNum() function