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Searched refs:GetImageAddress (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_OffScreenBuffer.cpp65 u32 address = ResStaticCast<ResImageTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
72 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer()
79 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
Dgfx_ActivateCommand.cpp351 u32 bufferAddr = nngxGetPhysicalAddr( interleave.GetImageAddress() ); in SetupActivateVertexAttributeCommand_()
409 u32 bufferAddr = nngxGetPhysicalAddr( stream.GetImageAddress() ); in SetupActivateVertexAttributeCommand_()
823 u32 bufferAddr = nngxGetPhysicalAddr( indexStream.GetImageAddress() ); in SetupDrawIndexStreamCommand()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_TexResource.h151 const void* GetImageAddress() const in GetImageAddress() function
164 void* GetImageAddress() in GetImageAddress() function
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResVertex.h319 u32 GetImageAddress() const in GetImageAddress() function
550 u32 GetImageAddress() const in GetImageAddress() function
Dgfx_ResTexture.h345 u32 GetImageAddress() const in GetImageAddress() function
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp708 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand()
754 u32 addr = nngxGetPhysicalAddr( resImage.GetImageAddress() ); in VerifyCubeTextureAddress_()
832 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand()
868 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Util.cpp245 const void* pixels = texResource.GetImageAddress(); in LoadTexture()