Searched refs:GetImageAddress (Results 1 – 7 of 7) sorted by relevance
65 u32 address = ResStaticCast<ResImageTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()72 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer()79 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
351 u32 bufferAddr = nngxGetPhysicalAddr( interleave.GetImageAddress() ); in SetupActivateVertexAttributeCommand_()409 u32 bufferAddr = nngxGetPhysicalAddr( stream.GetImageAddress() ); in SetupActivateVertexAttributeCommand_()823 u32 bufferAddr = nngxGetPhysicalAddr( indexStream.GetImageAddress() ); in SetupDrawIndexStreamCommand()
151 const void* GetImageAddress() const in GetImageAddress() function164 void* GetImageAddress() in GetImageAddress() function
319 u32 GetImageAddress() const in GetImageAddress() function550 u32 GetImageAddress() const in GetImageAddress() function
345 u32 GetImageAddress() const in GetImageAddress() function
708 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand()754 u32 addr = nngxGetPhysicalAddr( resImage.GetImageAddress() ); in VerifyCubeTextureAddress_()832 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand()868 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand()
245 const void* pixels = texResource.GetImageAddress(); in LoadTexture()