Searched refs:GetImage (Results 1 – 7 of 7) sorted by relevance
65 u32 address = ResStaticCast<ResImageTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()72 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer()79 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
391 u32 GetLocationAddress() const { return this->GetImage().GetLocationAddress(); } in NW_RES_CTOR_INHERIT()404 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()405 void SetLocationAddress(const void* address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()623 ResPixelBasedImage GetImage( CubeFace face ) in GetImage() function637 const ResPixelBasedImage GetImage( CubeFace face ) const in GetImage() function651 …u32 GetLocationAddress( CubeFace face ) const { return this->GetImage( face ).GetLocationAddress()… in GetLocationAddress()663 …void SetLocationAddress( CubeFace face, u32 address) { this->GetImage( face ).SetLocationAddress( … in SetLocationAddress()664 …void SetLocationAddress( CubeFace face, const void* address) { this->GetImage( face ).SetLocationA… in SetLocationAddress()840 u32 GetLocationAddress() const { return this->GetImage().GetLocationAddress(); } in NW_RES_CTOR_INHERIT()853 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()[all …]
1137 nw::gfx::ResPixelBasedImage resImage = resImageTexture.GetImage(); in operator()1148 …nw::gfx::ResPixelBasedImage resImage = resCubeTexture.GetImage( nw::gfx::ResCubeTexture::CubeFace(… in operator()
263 ResPixelBasedImage resImage = resImgTex.GetImage(); in ResImageTexture_Setup()290 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Setup()323 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Setup()403 ResPixelBasedImage resImage = resImgTex.GetImage(); in ResImageTexture_Cleanup()425 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Cleanup()449 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Cleanup()940 os::IAllocator* allocator = this->GetImage().ref().m_DynamicAllocator; in DynamicDestroy()946 ResPixelBasedImage resPixelBasedImage = this->GetImage(); in DynamicDestroy()970 ResPixelBasedImage firstFace = this->GetImage(static_cast<CubeFace>(0)); in DynamicDestroy()1002 os::IAllocator* allocator = this->GetImage().ref().m_DynamicAllocator; in DynamicDestroy()[all …]
707 ResPixelBasedImage resImage = texture.GetImage(); in SetupTextureMapperCommand()753 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in VerifyCubeTextureAddress_()831 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in SetupTextureMapperCommand()867 ResPixelBasedImage resImage = texture.GetImage(); in SetupTextureMapperCommand()
89 uptr GetImage() const in GetImage() function
1544 u32 cmdTexAddr = charAttrs[i].pTexObj->GetImage(); in BuildTextCommand()1657 if (IsDrawChar(drawFlags, i) || addr != charAttrs[i].pTexObj->GetImage()) in BuildTextCommand()