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Searched refs:GetFullBakedAnimEnabled (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp186 if ((*model)->GetFullBakedAnimEnabled()) { continue; } in UpdateSkeletalModel()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimGroup.h261 bool GetFullBakedAnimEnabled() const { return m_FullBakedAnimEnabled; } in GetFullBakedAnimEnabled() function
Dgfx_SkeletalModel.h347 bool GetFullBakedAnimEnabled() const in GetFullBakedAnimEnabled() function
Dgfx_BaseAnimEvaluator.h387 NW_ASSERTMSG(animGroup->GetFullBakedAnimEnabled() == m_AnimData.IsFullBakedAnim(), in TryBindTemplate()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp574 if ((*model)->GetFullBakedAnimEnabled()) { continue; } in UpdateNodes()