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Searched refs:GetFront (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_HardwareChannelManager.cpp76 HardwareChannel& channel = m_ActiveList.GetFront(); in Finalize()
96 HardwareChannel& channel = m_FreeReservedList.GetFront(); in Finalize()
116 HardwareChannel& voice = m_FreeList.GetFront(); in Finalize()
135 HardwareChannel& channel = m_FreeReservedList.GetFront(); in FreeAllReservedHardwareChannel()
163 HardwareChannel* ptr = &m_FreeList.GetFront(); in Alloc()
Dsnd_VoiceManager.cpp81 Voice& voice = m_FreeVoiceList.GetFront(); in Finalize()
94 Voice& voice = m_PrioVoiceList.GetFront(); in StopAllVoices()
122 Voice& voice = m_FreeVoiceList.GetFront(); in AllocVoice()
243 Voice* dropVoice = &m_PrioVoiceList.GetFront(); in DropLowestPriorityVoice()
Dsnd_SoundPlayer.cpp294 internal::BasicSound& front = m_PriorityList.GetFront(); in detail_SortPriorityList()
302 internal::BasicSound& front = tmplist[i].GetFront(); in detail_SortPriorityList()
472 internal::PlayerHeap& playerHeap = m_PlayerHeapList.GetFront(); in detail_AllocPlayerHeap()
Dsnd_TaskManager.cpp108 Task* task = &m_TaskList[ priority ].GetFront(); in GetNextTask()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundInstanceManager.h134 sound = &m_FreeList.GetFront(); in Alloc()
230 Sound& front = m_PriorityList.GetFront(); in SortPriorityList()
238 Sound& front = tmplist[i].GetFront(); in SortPriorityList()
257 return &m_PriorityList.GetFront(); in GetLowestPrioritySound()
Dsnd_SoundPlayer.h437 internal::BasicSound* GetLowestPrioritySound() { return &m_PriorityList.GetFront(); } in GetLowestPrioritySound()
/NW4C-2.0.3/include/nw/ut/
Dut_LinkList.h870 reference GetFront() { return this->front(); } //!< @details :private in GetFront() function
871 const_reference GetFront() const { return this->front(); } //!< @details :private in GetFront() function