Searched refs:GetFront (Results 1 – 7 of 7) sorted by relevance
76 HardwareChannel& channel = m_ActiveList.GetFront(); in Finalize()96 HardwareChannel& channel = m_FreeReservedList.GetFront(); in Finalize()116 HardwareChannel& voice = m_FreeList.GetFront(); in Finalize()135 HardwareChannel& channel = m_FreeReservedList.GetFront(); in FreeAllReservedHardwareChannel()163 HardwareChannel* ptr = &m_FreeList.GetFront(); in Alloc()
81 Voice& voice = m_FreeVoiceList.GetFront(); in Finalize()94 Voice& voice = m_PrioVoiceList.GetFront(); in StopAllVoices()122 Voice& voice = m_FreeVoiceList.GetFront(); in AllocVoice()243 Voice* dropVoice = &m_PrioVoiceList.GetFront(); in DropLowestPriorityVoice()
294 internal::BasicSound& front = m_PriorityList.GetFront(); in detail_SortPriorityList()302 internal::BasicSound& front = tmplist[i].GetFront(); in detail_SortPriorityList()472 internal::PlayerHeap& playerHeap = m_PlayerHeapList.GetFront(); in detail_AllocPlayerHeap()
108 Task* task = &m_TaskList[ priority ].GetFront(); in GetNextTask()
134 sound = &m_FreeList.GetFront(); in Alloc()230 Sound& front = m_PriorityList.GetFront(); in SortPriorityList()238 Sound& front = tmplist[i].GetFront(); in SortPriorityList()257 return &m_PriorityList.GetFront(); in GetLowestPrioritySound()
437 internal::BasicSound* GetLowestPrioritySound() { return &m_PriorityList.GetFront(); } in GetLowestPrioritySound()
870 reference GetFront() { return this->front(); } //!< @details :private in GetFront() function871 const_reference GetFront() const { return this->front(); } //!< @details :private in GetFront() function